The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Hm. I guess I can see how that would work.
Honestly, to me it looks like the Power isn't written to accommodate that. Maybe we should add some terminology from that jumping stunt, I think it's called Mighty Leap. Reduce the difficulty of jump rolls rather than boosting the Athletics skill.
It would also stop people from using that +4 bonus on maneuvers, which seems like a good thing to me.
Taran:
--- Quote from: Sanctaphrax on November 06, 2014, 10:03:06 PM ---Honestly, to me it looks like the Power isn't written to accommodate that. Maybe we should add some terminology from that jumping stunt, I think it's called Mighty Leap. Reduce the difficulty of jump rolls rather than boosting the Athletics skill.
--- End quote ---
Yeah, that's a good idea. Speed already reduces penalties, but that's just for stealth.
I'm not sure it will make a difference shift-wise, but I think the semantics are important:
Border 5; Speed +4 and Jump bonus +4 gives you +3 shifts over border
Border 5; but reducing border to 1. Speed +4 still gives you +3 shifts.
--- Quote from: Sanctaphrax on November 06, 2014, 10:03:06 PM ---It would also stop people from using that +4 bonus on maneuvers, which seems like a good thing to me.
--- End quote ---
This was the first thing I thought of when looking at the power, so I resolved that I would never use the bonus for maneuvers. Not everyone will do that, though. So, reducing the border instead of a bonus to skill is a good idea.
Sanctaphrax:
If you need to bypass multiple borders at once, then reducing the difficulty is better than boosting your roll.
Anyway, how does this look?
SUPERHUMAN ACROBATICS [-1]
Description: Gravity doesn't seem to apply to you the way it does to normal people. You can dance on a tightrope and jump like a flea.
Skills Affected: Athletics, Stealth
Effects:
Inhuman Balance. You can move freely and without penalty over any surface sturdier than a spiderweb. You never fall accidentally and you may add four to your Athletics skill when using it to resist an attempt to knock you down.
Impossible Jumps. Reduce the difficulty to bypass (or the border value) of any obstacle that you try to jump over by four.
Soft Landing. You are immune to falling damage.
Taran:
Yeah, I like that. It prevents the insane stacking bonuses.
the way it's described, you could reduce the difficulty of maneuvers and blocks as long as you justify being able to 'jump' over them. In some circumstances, that makes sense so I'm fine with it but I'm just pointing out that that's how it reads. Don't know if that's how you intended it.
Sanctaphrax:
I wish DFRPG had some of Fate Core's terminology. Seriously, I'd like to just be able to say it boosts Overcome rolls and reduces obstacles to movement rolls.
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