The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
By default, you are no stronger within your Marble than you are outside of it.
Demesne gives you a place in the world where you are incredibly powerful.
Reality Marble lets you move yourself and others into a place outside of the universe.
Those are very different effects.
Oblyss:
--- Quote from: Crion on February 12, 2013, 04:37:59 AM ---I have to disagree with that. A Demesne is a location created by an entity/spirit as a home turf, so to speak, where they have a great deal of control. They can still get beaten there (as we see with Agatha Hagglethorn and Dresden in his own dream), but they have a lot of advantages.
A Reality Marble (at least in the cases of Ionioi Hetairoi and Unlimited Blade Works) is essentially a location created by the entity where they hold a great deal of power, an advantage, and unlock their true potential. We do have some exceptions (Emiya Kiritsugu has a Reality Marble inside of him to alter his body by way of heartbeat and general speed, but that can be Biomancy and Time-like magic)
The similarities are:
Home Turf (entity has a great deal of power there)
It is difficult to escape (destroy it, destroy the entity, or escape through another supernatural means)
It takes the form of whatever the entity wants when it is first created (Agatha has old Chicago, for example, while Emiya has the vast desert with swords).
The biggest differences I see are:
Victims (and allies) are dragged within the Reality Marble, often against their own will, while a Demesne normally has to be entered.
The entity usually has a sole purpose for the Marble, specifically to unlock a special power (Gate of Babylon and Unlimited Blade Works act as a super armory, Ionioi Hetairoi has the army, etc)
With that in mind, I still think they are mechanically close, thus why I commented on it being -2: -1 for the Demesne-like location, and another -1 to make an "attack" (or simply be the effect) to bring others in. From there, I think designing a collection of powers, or a single power, to be utilized within the marble would be fitting, but at a discounted price (very much like Human Form, as it can only be utilized within the Marble).
In the case with Emiya's Unlimited Blade Works, I think it would be the -2 for the Reality Marble (using the above logic), followed by either a collection of points in Refinement (to denote the increase in his magical power or just the number of weapons; Enchanted Items, perhaps?), some increased physical traits, or even a custom, but fitting, power set he would acquire, then grant a discount due to the limitation of only being active within the marble.
Again, my two cents.
--- End quote ---
Those are some great thoughts on powers for the Blade Works but yeah, like Sanct said, it's different from a Demesne because the reworking says you have no benefits with the base Reality Marble power. You simple have that battle ground you can bring others too. For those home turf aspects you have to buy those when you first take the power to get their benefit, otherwise it doesn't affect combat much at all in many situations.
Crion:
--- Quote from: Sanctaphrax on February 12, 2013, 04:52:10 AM ---By default, you are no stronger within your Marble than you are outside of it.
--- End quote ---
Depends on your definition of "stronger." Gaining a ridiculously powerful ability like an army and claiming your own battleground could make one incredibly strong. Perhaps not directly physically strong (unless reality bends to their whim, which we won't get into), but still "stronger" all the same.
--- Quote from: Sanctaphrax on February 12, 2013, 04:52:10 AM ---Demesne gives you a place in the world where you are incredibly powerful.
Reality Marble lets you move yourself and others into a place outside of the universe.
--- End quote ---
Reality Marble still creates a location, but said location isn't reachable from outside without the creator. Also, when a Marble breaks, everyone returns right to where they were standing originally, so I think there has to be some ties to the physical world, specifically wherever the creator was standing. Rider proved that someone could be dropped elsewhere, but with very limited range (perhaps the next Zone in DFRPG terms).
Besides, in a technical sense, wouldn't one consider a Demesne something out of this universe when compared to the physical world? One could even argue if the Nevernever, being a Spirit World with only theoretical ties to the Physical World, is truly part of our world. If anything, it seems to be a bridge between worlds when you consider it. . .
--- Quote from: Sanctaphrax on February 12, 2013, 04:52:10 AM ---Those are very different effects.
--- End quote ---
To-may-to, to-mah-to. Again, the biggest difference seems to be the way in (and who you drag with you) and the advantages granted to the creator (which could be the aforementioned powers or the ability to make location Aspects with realtive ease as per Demesne).
--- Quote from: Oblyss on February 12, 2013, 05:06:26 AM ---Those are some great thoughts on powers for the Blade Works but yeah, like Sanct said, it's different from a Demesne because the reworking says you have no benefits with the base Reality Marble power. You simple have that battle ground you can bring others too. For those home turf aspects you have to buy those when you first take the power to get their benefit, otherwise it doesn't affect combat much at all in many situations.
--- End quote ---
But isn't the ability to create your own battleground (with related aspects) and dragging others into the mix just, theoretically, a ramped up version of Demesne. I mean, yeah, removing "Home Turf" as a power is one thing, but getting a location of your choosing AND trapping others there seems a bit better than a simple -1.
Especially considering the fight against the transformed Caster at the end of the first season of Fate/Zero. Rider basically trapped Caster within the Marble for a period of time, literally removing him from the zone and, by all right, taking him out of the fight to give everyone else a chance to breath and plan.
I think that's a pretty amazing power right there, even with the loss of "Home Turf" from Demesne.
Sanctaphrax:
--- Quote from: Crion on February 12, 2013, 05:11:34 AM ---Depends on your definition of "stronger." Gaining a ridiculously powerful ability like an army and claiming your own battleground could make one incredibly strong. Perhaps not directly physically strong (unless reality bends to their whim, which we won't get into), but still "stronger" all the same.
--- End quote ---
Reality Marble doesn't do anything like that unless you upgrade it.
--- Quote from: Crion on February 12, 2013, 05:11:34 AM ---To-may-to, to-mah-to. Again, the biggest difference seems to be the way in (and who you drag with you) and the advantages granted to the creator (which could be the aforementioned powers or the ability to make location Aspects with realtive ease as per Demesne).
But isn't the ability to create your own battleground (with related aspects) and dragging others into the mix just, theoretically, a ramped up version of Demesne. I mean, yeah, removing "Home Turf" as a power is one thing, but getting a location of your choosing AND trapping others there seems a bit better than a simple -1.
--- End quote ---
I repeat: by default, Reality Marble gives no advantages to its creator. It just lets you move people.
Having a place where you are god leads to a completely different play experience than being able to take people to another world.
Can't comment on the source material except to point out that you should judge the Power based on what it does in DFRPG, not by what it does in the source material.
Crion:
--- Quote from: Sanctaphrax on February 12, 2013, 05:16:10 AM ---Can't comment on the source material except to point out that you should judge the Power based on what it does in DFRPG, not by what it does in the source material.
--- End quote ---
As I don't entirely agree with the power as written, allow me to quote a player of mine: "I refute your reality and substitute my own!"
Note: It's been a long day, but I wanted to get this written out before I forgot to do so. And this is just a draft of ideas, so pick apart as you choose.
Reality Marble [-2, plus powers from "Unlocked Potential"]
Description: A reality marble is placing your own inner world materialized and projected onto reality. You have the ability to project a limited world of your design into reality.
Skills Affected: Conviction, others.
Effects:
Personal Battleground: The created location appears as you choose, it defines your nature, and can take any form. This form cannot change after creation. Additionally, create a pair of Location Aspects that are always in place. (Some canon examples are "Field of Swords," "Overwhelming Forces," "Memory Suppression," and "Desert Wasteland"). These aspects are important for "Projection," below. These scene aspects cannot be removed, and new scene aspects cannot be created within the Reality Marble.
Projection: As an action, spend a Fate Point and roll your Conviction vs. the highest Discipline of your targets (can name multiple targets within the same zone). If you succeed, you are given a number of free tags to any of your Scene Aspects equal to the margin of success, and only you can access the Aspects. If you tie, you are only given one free tag, but only you can access the Aspects. If you fail, you must spend Fate Points to access your Scene Aspects, and ALL within the Marble may access the Aspects. Regardless of success, all targets are brought within the Marble, and are removed from any current conflict that was not with you.
Trapped: All who enter the Reality Marble are trapped until the Marble is broken, you are Taken Out, or an amount of time equal to your margin of success after "half of minute" on the time table has passed. Extra amount of time can be acquired by taking a Mental Stress for each additional turn. If you choose to end the effect of the power, you may place your victims at any location up to a zone away.
A Reality Marble can be destroyed by a powerful attack targeting it. The Reality Marble automatically has a defense skill of your Conviction + your Margin of Success on the Conviction roll. When the Marble is destroyed or you are Taken Out, everyone returns to where they were when this power activated.
Unlocked Potential
As the Reality Marble follows the rules governed by the creator, the creator often has an ability that is inaccessible to them in the "real world." While within the Reality Marble, you are able to use that special ability.
Purchase a single or multiple powers with +1 point refund due to the limitation of being accessible within the Marble.
And that's what I have offhand. Too tired to tweak it any further tonight; will look at responses later.
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