The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
Well, if you're changing the Power it might well be appropriate to change its cost.

But this change is flawed.

First of all, you should limit Marble design a bit more. So that an Aquatic character doesn't instakill air breathers by making a Marble that's entirely underwater.

Secondly, you should specify how much stress the Marble has.

Thirdly, you shouldn't use those Aspect mechanics. Aspects open only to one character are bad juju, and giving a number of tags equal to the margin of success means that spending a tag on the roll gives back 2 tags. That`s a problem.

Fourthly, you should offer a scaling rebate for Marble-only Powers. Otherwise once you've got 2 Refresh of 'em there's no reason to limit further Powers to use within the Marble.

Crion:

--- Quote from: Sanctaphrax on February 12, 2013, 09:37:52 PM ---Well, if you're changing the Power it might well be appropriate to change its cost.

But this change is flawed.

First of all, you should limit Marble design a bit more. So that an Aquatic character doesn't instakill air breathers by making a Marble that's entirely underwater.

Secondly, you should specify how much stress the Marble has.

Thirdly, you shouldn't use those Aspect mechanics. Aspects open only to one character are bad juju, and giving a number of tags equal to the margin of success means that spending a tag on the roll gives back 2 tags. That`s a problem.

Fourthly, you should offer a scaling rebate for Marble-only Powers. Otherwise once you've got 2 Refresh of 'em there's no reason to limit further Powers to use within the Marble.

--- End quote ---

I basically designed the power with Demesne in mind because, from seeing the power used in the source material, reading about it, and looking over DFRPG, that was the closest baseline I had.

I agree that the Marble Design needs to be limited a bit; I didn't bother to consider the Aquatic Characters (because they never come up). Perhaps I should note that the Marble creates the appearance of the environment, but is not a perfect reproduction (i.e. drowning, airless space, etc). Again, scribbled it in as soon as I was thinking about it and wanted to see what should be fixed. I'll add it to the list.

Determining the stress of the Marble is something that may need more work to consider. In the source material, it takes a special kind of attack to destroy it (the equivalent of a powerful Evocation or a powerful Item of Power), which is why I even mentioned it. I wonder if it should remain in place, or if it should

The concept of the Aspects was in one part due to introducing some elements of Fate Core (the multiple free tags; MoS may be OP, but I think bigger success should mean more potential tags), and one part trying to emulate the Marble without requiring an point expenditure for each minor touch. For example, the Overwhelming Odds or the Memory Suppression aren't used against the creator, as said odds are a personal army and the suppression is a spell effect against invaders.
If you have a suggestion on this point to allow minor advantages to the creator without having to buy a new collection of powers and stunts to emulate it, I'm all ears, but I thought going the Aspect route may be best.

As for the rebate, that is where I hit the wall. I set the 2 Refresh as a baseline cost to create a Marble without adding extra powers/finishing moves. I am not too certain as to how to scale the number of points for such a limitation of additional powers; it can only be used when the Marble is active, but it can theoretically be activated at any time. The activation requires a cost and has a limited amount of time, and it is possible to overcome the requirement with the right knowledge and equipment.

ways and means:
If were doing type moon powers we really should do Nero Chaos, obviously psychical immunity with a catch of conceptual weapon (only Swords of the Cross in the Dresden Verse). But how would you stat a man made up of monsters that could leap in and out of him at will.  Multiple creatures with PI or one creature using a weird array of powers.

Oblyss:

--- Quote from: ways and means on February 12, 2013, 11:57:58 PM ---If were doing type moon powers we really should do Nero Chaos, obviously psychical immunity with a catch of conceptual weapon (only Swords of the Cross in the Dresden Verse). But how would you stat a man made up of monsters that could leap in and out of him at will.  Multiple creatures with PI or one creature using a weird array of powers.

--- End quote ---
I'm just doing the ones specific to my game, we're not really just doing Type-Moon stuff just for the sake of it. I also am not at all familiar with Nero Chaos outside of hearing about him.

Crion:

--- Quote from: ways and means on February 12, 2013, 11:57:58 PM ---If were doing type moon powers we really should do Nero Chaos, obviously psychical immunity with a catch of conceptual weapon (only Swords of the Cross in the Dresden Verse). But how would you stat a man made up of monsters that could leap in and out of him at will.  Multiple creatures with PI or one creature using a weird array of powers.

--- End quote ---

--- Quote from: Oblyss on February 13, 2013, 06:26:17 AM ---I'm just doing the ones specific to my game, we're not really just doing Type-Moon stuff just for the sake of it. I also am not at all familiar with Nero Chaos outside of hearing about him.

--- End quote ---

Yeah, what Oblyss said. It was mentioned in a thread of mine he was over here working on this, and I figured I'd offer my two cents since I'm prepping for running multiple scenarios of Fate/DFRPG for a convention I'm attending in April.

But, with your description and the Type-Moon wiki (and remembering how many times I got killed by him playing Melty Blood), I'd say I would make it as one character with PI, and the multiple creatures as either a flavoured attack (leap out, attack, return) via Claws/Breath Weapon, a flavoured Evocation, or an EvoThaum summoning of a minion. It should also be noted that he is, technically, a Vampire, so you could probably play with that approach a bit, especially since his description from the Type-Moon Wiki states that he is a bit of a primordial soup, so he may have Shapeshifting.

You could also look into making a whole new power to represent how all of the 666 Beasts that reside within Chaos only manifests when he "releases" them. . .or when he traps someone within that chaos (similar to a Reality Marble, perhaps?). I'm not too keen on that approach since there are already in-game ways of making this happen rather easily.

Just thinking out loud. I hope that helps!

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