The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
Alright, no further whining. It's a great big screw-you to grapplers, which bugs me not at all. Situational defense powers tend to be like that. (You can get Mythic Toughness against magic for 1 refresh).

devonapple:

--- Quote from: Sanctaphrax on May 26, 2011, 08:27:44 PM ---Alright, no further whining. It's a great big screw-you to grapplers, which bugs me not at all. Situational defense powers tend to be like that. (You can get Mythic Toughness against magic for 1 refresh).

--- End quote ---

I just realized a way to make it less munchkiny - add that the Armor doesn't work against area, "Zonewide" attacks. How does that sound? Does that make the power too weak?

Sanctaphrax:
Wait, armour?

I thought it was a block.

I liked it as a block. Why'd you change it?

devonapple:

--- Quote from: Sanctaphrax on May 26, 2011, 09:18:47 PM ---Wait, armour?

I thought it was a block.

I liked it as a block. Why'd you change it?

--- End quote ---

A Block can be overcome. Do you think it should go back to being a Block again?

Sanctaphrax:
Actually, yes.

A block is less powerful, more interesting, and most importantly more unique. Also, it fits better with the Invisibility upgrade.

I pictured this power mainly being useful against ambushes and with extremely low defence rolls. Like this, it's just generically awesome for all combatants. Maybe too awesome.

Hm. You know, I feel a bit bad about this constant criticism. So I'll throw in an honest compliment: you have a very good attitude about this. I'd be pretty annoyed at me if I were in your shoes, after this lengthy procedure.

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