The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
devonapple:
--- Quote from: Sanctaphrax on May 24, 2011, 08:54:51 PM ---Looks good, except that I can't tell how Blink Maneuvering is supposed to work. I don't even know if you can block defence by the RAW (not that it should stop us if you can't).
--- End quote ---
The way I thought it could work is:
1. Blink Creature takes a Supplemental Action to roll its Athletics-1 (supplemental).
2. Target creature rolls Alertness.
3. Compare the rolls: if the Blink Creature's roll exceeds the target's roll, then the shifts generated become a Block against the target's defense for that attack.
4. Blink Creature rolls attack Fists-1 (supplemental).
5. Target creature rolls defense Athletics, but suffers a Block:X against that Athletics roll.
6. Determine outcome of attack.
I'm not sure whether we want to explicitly state what the blocking skill (Athletics in this case) or its defense is (Alertness, in this case), or leave that up to the GM to decide case-by-case.
Sanctaphrax:
Step 5 gives me trouble. Suppose an attack has accuracy 3. It's supported by a block of strength 5 against defence. Defender rolls 4. What now? What if he rolls 5 instead?
devonapple:
--- Quote from: Sanctaphrax on May 25, 2011, 03:08:32 AM ---Step 5 gives me trouble. Suppose an attack has accuracy 3. It's supported by a block of strength 5 against defence. Defender rolls 4. What now? What if he rolls 5 instead?
--- End quote ---
I think it would be:
Defender rolls 4 (total) which becomes -1 (after Block 5): attack gets through with 4 shifts
Defender rolls 5 (total) which becomes 0 (after Block 5): attack gets through with 3 shifts
Defender rolls 6 (total) which becomes 1 (after Block 5): attack gets through with 2 shifts
Defender rolls 7 (total) which becomes 2 (after Block 5): attack gets through with 1 shifts
Defender rolls 8 (total) which becomes 3 (after Block 5): attack gets through with 0 shifts (dealing only weapon damage)
Defender rolls 9 (total) which becomes 4 (after Block 5): attack misses
Sanctaphrax:
I don't think that's a good idea at all. Too different from a normal block, and more importantly way too powerful. That's a pretty huge penalty to inflict.
Maybe Blinking could help with bypassing physical blocks and escaping grapples. I doubt that a wrestler or a brick wall matters much to someone who's intangible half the time.
devonapple:
--- Quote from: Sanctaphrax on May 26, 2011, 01:36:03 AM ---I don't think that's a good idea at all. Too different from a normal block, and more importantly way too powerful. That's a pretty huge penalty to inflict.
--- End quote ---
Right, I'll nuke it.
--- Quote from: Sanctaphrax on May 26, 2011, 01:36:03 AM ---Maybe Blinking could help with bypassing physical blocks and escaping grapples. I doubt that a wrestler or a brick wall matters much to someone who's intangible half the time.
--- End quote ---
The Spirit Form "Insubstantial" power may be a good thing to adapt. I have updated the most recent version rather than retype it.
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