The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
The Mystic Eyes ignore Toughness as well as armour. That's why they cost 4.
Lavecki121:
--- Quote from: Tedronai on February 08, 2013, 10:37:17 PM ---Not quite. There are some subtle differences in the language that produce quite substantial implications.
The second wording, for instance, implies that the affected powers would be unavailable for the whole duration of the 6th session, while the first leaves the powers unavailable only for some amount of time during that session.
--- End quote ---
Ok.I get that. I dunno what it is that is confusing me so much. Once you explained it I got it right away so idk
Sanctaphrax:
Clearly there's something wrong with the wording if it causes this much confusion.
How does this plan for making it clearer sound?
-Make Item Limitation into a separate Power that requires (and modifies) Limitation. Then split it up into multiple trappings, to make it easier to understand.
-Split the clarifying text from Limitation into a separate trapping so that it doesn't interfere with comprehension of the main effect.
-Rewrite the entries of the rebate value list so that just reading them provides a decent summary of the Power.
-Add examples.
My theory is that people are just getting overwhelmed by the text-block. They see a big chunk of text and their eyes glaze over a bit. They then glance over it quickly instead of reading closely, leading to confusion.
These changes are intended to make the amount of text less overwhelming and to make it easier to understand the Power without reading it carefully.
So, do you think that'll work?
Oblyss:
--- Quote from: Sanctaphrax on February 09, 2013, 06:00:30 AM ---The Mystic Eyes ignore Toughness as well as armour. That's why they cost 4.
--- End quote ---
Oh I see, that is a very good point. That example would definitely lower the cost then. Maybe a -1 or -2.
I need to go take a look at the limitation ability people are discussing once I am finished with this week's finals work, or on a break.
Edit: I'd also like to take a stab at statting out Noble Phantasms as a power later, which might be of interest to others on the board who mentioned doing games involving servants. These are sorta similar to Reality Marbles in that they are abilities that aren't the same, though they appear in some kind of attack form, weapon form, or beneficial buff abilities and the like.
Some examples of these are
Gae Bulg: A spear that causes wounds that can't be healed.
Exaclibur: A huge light based attack that I'd say is something like 8-14 shifts.
Unlimited blade works as mentioned in above posts. A reality marble attack.
Gates of Babylon: Gates to the user's Treasury Vault containing their vast array of Items of Power. This ability is useless if they have no Items of Power. They can shoot the Items of Power from the gate as projectiles with tremendous force, or take them out and wield them. Unlimited Blade Works is a "cheap imitation" of this ability.
Sanctaphrax:
Okay, here's Reality Marble 2.
REALITY MARBLE [-1]
Description: You can travel to a magical sub-universe of your own creation and drag other people with you.
Note: Many characters are more powerful inside their Reality Marble than they are outside of it. Such characters should attach an appropriate version of the Limitation Power to whatever Powers they have while inside the Marble.
Skills affected: Conviction, others.
Effects:
Personal Universe. You have a personal universe called a Reality Marble. Design it when you take this Power. You may give it an Aspect of your choice, and as long as it has at least one zone you may give it any number of zones you want and arrange them as you please. You must designate one zone as the "entry zone" which characters arrive in when you use this Power. Your Reality Marble cannot be inhabited, and its design cannot include anything that gives you a significant advantage.
Reality Marble. As an action, you may spend a Fate Point to enter your Reality Marble. If you wish to bring other people with you, you may roll your Conviction skill. Then every other character in your zone is forced to enter your Reality Marble with you unless they beat your roll with a defense roll using Conviction or Athletics. People drawn into the Marble remain there until you decide to send everyone back or lose consciousness. You can't send people back one by one; it's all or nothing. And you can't keep people longer than the time indicated by adding your Conviction roll to "half a minute" on the time chart.
Different Rules [-varies]. Your Reality Marble has a special rule. Negotiate the effects and costs of this upgrade with your GM. You can only purchase this upgrade once. Here are some examples of possible special rules, with appropriate costs:
[-1] Peaceful World. Inside your Marble, all attempts at physical violence face a block with strength equal to your Conviction. In addition, all characters in your Marble have armour 4 against all physical attacks.
[-1] Random Entry. Instead of entering the Marble through the entry zone, characters are randomly scattered among the zones of the Marble. If the Marble is large enough, this may prevent them from seeing each other when they enter.
[-1] Clinging Marsh. The soft and sticky ground of the Marble imposes a border value of 1 on every zone.
[-1] Heavy Gravity. Might restricts all physical skills inside the Marble.
[-2] Anti-Technology Field. Anything rated 8 or lower on the hexing table fails to function inside the Marble.
[-2] Killing Heat. Everyone faces an accuracy 6 weapon 2 attack against their Endurance each exchange from the extreme heat of the Marble.
[-2] King Of The Hill. You enter your Marble in a different zone than everyone else. A zone border equal to your Conviction blocks entry to your zone, and its fortifications add 3 to whatever armour value its occupants have against attacks coming from outside of it.
[-3] Ocean Depths. The entire Marble is underwater.
PS: Not totally confident in the balance of those rules. Most of the costs are guesses.
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