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Custom Powers Master List (Work In Progress)

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Oblyss:

--- Quote from: Sanctaphrax on February 08, 2013, 02:47:33 AM ---There is a Sponsor Power on the list already, for what it's worth. It's not very nicely formatted though.

I think Unlimited Blade Works needs something extra. Any ideas? I'm not familiar with the source material, so I don't know what's appropriate.

As for Reality Marble, how about this:

REALITY MARBLE [-1]
Description: You can travel to a magical sub-universe of your own creation and drag other people with you.
Skills affected: Conviction, others.
Effects:
Reality Marble. As an action, you may spend a Fate Point to enter your Reality Marble. If you wish to bring other people with you, you may roll your Conviction skill. Then every other character within a zone is forced to enter your Reality Marble with you unless they beat your roll with a defense roll using Conviction or Athletics. People drawn into the Marble remain there until you decide to send everyone back or get knocked unconscious. However, you can't keep people longer than the time indicated by adding your Conviction roll to "half a minute" on the time chart.
Different Rules [-varies]. The laws of physics are somehow different in your Marble. Negotiate the effects and costs of this upgrade with your GM. Examples to come.

--- End quote ---

That looks pretty good. As for other things with Unlimited Blade Works I don't know, I'm about to watch the Unlimited Blade Works movie in a couple days so I may have something then. Maybe with Unlimited Blade Works it gets a duration boost automatically? That would fit in line with the power, it's meant to be fired for extended durations in rapid fire. 

As for reality marble itself, that looks like a good write up. It's also an ability that is supposed to be different for each person using it. So it might cost differently based on the abilities it goes with in it, which I think is what you have in different rules and would work perfectly.

One other reality marble I remember off the top of my head,(wasn't technically an RM I think but it more or less is one) is a giant Roman theater where the user's attacks bypass all armor. So I guess it'd be a -4 cost in line with Mystic Eyes of Death Perception for that one.




--- Quote from: Hick Jr on February 08, 2013, 03:19:28 AM ---Would Reality Marble be adujudicated similarly to Reality Warper, but only while you're inside the marble? I could see it as just Reality Warper or Demesne with a bunch of upgrades, and a Cassandra's Tears-esque ability to place world aspects, like THE NAZIS WON, DINOSAURS EVERYWHERE, or OLD WORLD OF DARKNESS.

--- End quote ---
I'm not familiar with reality warper but yeah, it's only in effect while inside the Reality Marble. They are really fun 'worlds'. They tend to look more like a giant stage than actual planets or such, good for dramatic fights.

The Unlimited Blade Works reality marble is just a barren wasteland with and endless amount of swords stabbed into the ground in crooked angles, with massive metal gears turning in the sky. Here's the two picture examples of UBW and the other one I mentioned a second ago.

Unlimited Blade Works:
http://images1.wikia.nocookie.net/__cb20120508175621/typemoon/images/b/bf/UBW.jpg

Aestus Domus Aurea:
http://images4.wikia.nocookie.net/__cb20110325200829/typemoon/images/thumb/e/e9/Aestus.jpg/1000px-Aestus.jpg

The way they tend to work, is like a Demesne except they have one specific thing they do normally. So the World Aspects would have to be set up ahead of time when you first take the ability. Though you could possibly change the Reality marble later, it would have to be a certain amount of sessions later and maybe after one of your aspects had changed. The marbles are supposed to be physical constructs of your inner self or something. I am speaking fairly loosely on them but I believe it's correct.

So someone's reality marble might be a case of them having ton of speed, toughness, and recovery, and flight abilities in in a world without light.

Lavecki121:

--- Quote from: Sanctaphrax on June 07, 1970, 10:35:53 AM ---
Limitation mattering once per 6 sessions does not mean it matters 1/6th of the time.

--- End quote ---

That's....not what I said.
--- Quote from: Lavecki121 on February 07, 2013, 04:16:29 PM ---Additionally I would alter the wording so that it says, instead of •If it will matter rarely (perhaps once every 6 sessions or so), reduce the cost by one-sixth.
Maybe have it say, If you will be able to use it 5/6 sessions the cost is 1/6 less, rounding up or down as GM wishes.

--- End quote ---
The first part is taken directly from the power. The second post is me saying the same thing but backwards.

Tedronai:
Not quite.  There are some subtle differences in the language that produce quite substantial implications.
The second wording, for instance, implies that the affected powers would be unavailable for the whole duration of the 6th session, while the first leaves the powers unavailable only for some amount of time during that session.

Sanctaphrax:
Yeah, that.


--- Quote from: Oblyss on February 08, 2013, 04:06:51 AM ---Maybe with Unlimited Blade Works it gets a duration boost automatically? That would fit in line with the power, it's meant to be fired for extended durations in rapid fire.
--- End quote ---

Maybe +2 shifts of duration to all spells, with attack evocations leaving behind mundane swords that last two exchanges.

That sound good to you?


--- Quote from: Oblyss on February 08, 2013, 04:06:51 AM ---As for reality marble itself, that looks like a good write up. It's also an ability that is supposed to be different for each person using it. So it might cost differently based on the abilities it goes with in it, which I think is what you have in different rules and would work perfectly.
--- End quote ---

Thanks.

But honestly, I think I left some important stuff out. Like what it's like inside a Marble. I'll fix that in the next draft.

Any ideas for what different rules a Reality Marble could have?

My ideas:

-All technology below X on the hexing chart fails to function in the Reality Marble.
-Everyone suffers some kind of attack each exchange. Maybe the area is super hot or something.
-There's a persistent Block up against some kind of action. Maybe it's so dark nobody can see, maybe the local physics don't allow violence, etc.
-Everybody heals faster.
-The zones that the Marble is made up of are moving.


--- Quote from: Oblyss on February 08, 2013, 04:06:51 AM ---One other reality marble I remember off the top of my head,(wasn't technically an RM I think but it more or less is one) is a giant Roman theater where the user's attacks bypass all armor. So I guess it'd be a -4 cost in line with Mystic Eyes of Death Perception for that one.
--- End quote ---

Stuff like that is probably best represented by buying whatever other Power you want and adding an "only in the Marble" Limitation.

Incidentally, 4 Refresh just to ignore armour ratings? That's pretty pricey.


--- Quote from: Oblyss on February 08, 2013, 04:06:51 AM ---The way they tend to work, is like a Demesne except they have one specific thing they do normally. So the World Aspects would have to be set up ahead of time when you first take the ability. Though you could possibly change the Reality marble later, it would have to be a certain amount of sessions later and maybe after one of your aspects had changed. The marbles are supposed to be physical constructs of your inner self or something. I am speaking fairly loosely on them but I believe it's correct.

So someone's reality marble might be a case of them having ton of speed, toughness, and recovery, and flight abilities in in a world without light.
--- End quote ---

Okay, sounds neat. I'll try to cover that in the next draft.

Oblyss:

--- Quote from: Sanctaphrax on February 09, 2013, 12:55:45 AM ---Yeah, that.

Maybe +2 shifts of duration to all spells, with attack evocations leaving behind mundane swords that last two exchanges.

That sound good to you?

--- End quote ---

Yeah that sounds great. I can't think of any other abilities to tag onto it, extended duration just seems to fit best and would be really nice I think.



--- Quote from: Sanctaphrax on February 09, 2013, 12:55:45 AM ---Thanks.

But honestly, I think I left some important stuff out. Like what it's like inside a Marble. I'll fix that in the next draft.

Any ideas for what different rules a Reality Marble could have?

My ideas:

-All technology below X on the hexing chart fails to function in the Reality Marble.
-Everyone suffers some kind of attack each exchange. Maybe the area is super hot or something.
-There's a persistent Block up against some kind of action. Maybe it's so dark nobody can see, maybe the local physics don't allow violence, etc.
-Everybody heals faster.
-The zones that the Marble is made up of are moving.

Stuff like that is probably best represented by buying whatever other Power you want and adding an "only in the Marble" Limitation.

--- End quote ---
I would have to go look up other examples but yeah, that all sounds like stuff that would go on in a Reality Marble. I'd say set up Reality marble with a low cost of some kind, then add on extra abilities/declarations that go with it at extra cost when you first make it. Maybe give a rebate to them that they only apply in the reality marble.




--- Quote from: Sanctaphrax on February 09, 2013, 12:55:45 AM ---

Incidentally, 4 Refresh just to ignore armour ratings? That's pretty pricey.

Okay, sounds neat. I'll try to cover that in the next draft.

--- End quote ---
Hey I just copied the example on the custom power sheet for that ability hah.

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