The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Sanctaphrax:
It'd be one attack per scene. Not terribly useful in combat.

Doing it as a maneuver would be basically the same as doing it as an attack, except that it'd bypass stress and consequences to hit FP instead. And there'd be a bit of confusion regarding the Aspect mechanics and exactly how much you can do with 'em.

Mrmdubois:
Fair enough.  How would you set the attack up exactly?

Sanctaphrax:
At the end of any scene, any character who saw you is subjected to an attack (or maneuver) unless you've been around for multiple scenes or are still in their presence. Probably use Conviction to determine the attack/maneuver roll. If it's an attack, put a pretty hefty weapon rating (maybe Conviction again) on it. If it's a maneuver, just specify the Aspect it places and maybe offer a free tag, don't specify exactly what happens after that too carefully.

Offer an upgrade to add to Conviction for using it and to let it work if you spend multiple scenes with someone.

Or something like that.

Mrmdubois:
Placing it as a maneuver seems pretty much like my suggestion earlier.  Though I didn't specify that's how the Aspect got placed.

I like the idea of it not actually doing mental damage though.  It's less a mind blasting than a finding cracks and slipping through in my opinion.

Then again I could see it used to great effect causing distress with a mysterious antagonist who you can't remember or what you did to get on his bad side.

Sanctaphrax:
Um, yes. It is your suggestion. I was taking your suggestion.

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