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Custom Powers Master List (Work In Progress)

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Hick Jr:
sooo....

anyone ever run a game at the Kennedy Space Center?

(i'm actually so down to play this)

Sanctaphrax:
I never have. But it sounds like a cool idea.

Gozer:
and... another power for the community to chew on:

Aura of Obscurity [-1]
Description: You cannot be photographed clearly- be it film, digital, or video, you are somehow always out of focus, blurred, etc… Furthermore, people who don’t know you well have a very difficult time remembering you clearly.
Musts: a suitably sneaky supernatural, vampiric, or magical Aspect.
Skills Affected: Alertness, Contacts, Conviction, Deceit, Discipline, Empathy, Intimidation, Presence, Stealth 
Effects:
Image Obscurity: Unlike the Vampires of old, you can be photographed… it just doesn’t work very well. Film, digital and video images of you are always out of focus, blurred, or otherwise subtly altered in such a way as to make your image impossible to positively identify.

Veil of Obscurity: Rather like your image on film, people have a difficult time clearly remembering details about you. General information or memories are completely untouched.
“yeah, a guy came through here a while ago…”
Do you remember what he looked like?
“uh… not really. Average height and build, I guess…”
Did you talk to him?
“Yeah, I guess so… nothing important. Look, I, uh… I gotta go.”
Anyone who spends less than 1 hour in your presence is at -2 to remember specific details about you, their interaction with you, etc… Note that this power takes place as soon as you drop out of their immediate attention. People so affected generally tend to avoid those memories entirely, as their attention just never quite gels on you or your presence, leading to an overall feeling of unease which is best just avoided.
After 1 hour of contact, any rolls drop to -1. After 2 hours of contact, there are no specific penalties, but those memories will still tend to blend into the background, requiring specific attention or focus to accurately recall. Once a successful roll is made, no further penalties apply and people are able to remember you.

Shroud of Obscurity [+1]: As above, but the penalty never stops. Ever.
Every time the person tries to remember you, your presence, or anything about you specifically, they are at either -1 or -2 to remember specific details, depending on the length of contact that they are attempting to remember. In order to pierce the Veil enough to have any kind of meaningful relationship with a person, you have to spend a Fate Point. Once that point is spent, you have imprinted on that person’s memory enough for their memory to function normally.
Otherwise, good luck chatting up that cute girl at the bar. You better hope she doesn’t go to the bathroom… or turn to talk to someone else… or answer her phone…

Sanctaphrax:
You know, we have a Power a bit like this on the list already. It's called Imageless. It doesn't affect memories, though, and it always seemed kinda weak to me.

I like the idea of a Power that makes you hard to remember, but I don't think your approach will work too well. A penalty to attempts to remember you only matters if remembering you requires a roll, which it generally does not.

Perhaps the Power could make a mental attack against everyone you meet. People taken out by the attack forget you as soon as you leave. That way most random NPCs will just forget you, but people who matter can take Consequences if appropriate.

Mrmdubois:
If its basically persistent it seems like a cheap way to make mental attacks, you're not even required to actively do anything if they fail to keep their attention on you and the power kicks in.

A fragile Aspect placement that can be Compelled makes sense to me.  Most NPCs wouldn't have the FP to burn to buy off the compel.  More important NPCs and characters could buy off the compel.  Maybe an upgrade to the power could make the Aspect sticky but it could be gotten rid of via repeat exposure.

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