The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Lavecki121:
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--- Quote from: Sanctaphrax on August 15, 2012, 11:49:37 AM ---IMMUNITY [-varies]
Description: You are completely immune to some form of harm.
Note: The cost examples provided here are intended for the hypothetical average game. In unusual games, they may need to be adjusted. For example, he costs here assume that effects like All Creatures Are Equal Before God are supremely uncommon; if this is not true in your game, the more powerful variants of this Power might well be overcosted. Alternately, an an anti-anti-defensive-Power Power could be added to the game. Said more powerful variants are likely inappropriate for some games and should be used with caution. In some rare cases, it may qualify as a Compel when this Power does not apply. Effects that reduce Toughness by one level reduce Immunity to Mythic Toughness.
Skills Affected: Many.
Effects:
Immunity. Pick a type of stress. You are immune to that type of stress. This may prevent certain maneuvers and blocks from functioning, at the GM's discretion.
Variable Cost. The cost of this Power depends on the type of stress selected.
* Completely trivial immunities, like drunk-ness or bad smells, are free.
* Very narrow ones, like monkey wrenches or seduction attempts or falling damage, cost 1 Refresh.
* Narrow immunities like poison or acid or magically induced despair cost 2 Refresh.
* Immunity to a single common thing, like metal weaponry or explosions or fear, costs 3 Refresh.
* Immunity to a broad group of things, like the physical attacks of the undead or mental magic, costs 4 Refresh.
* Immunity to an extremely broad group of things, like all magic (including indirect spells) or all unarmed attacks, costs 5 Refresh.
* Immunity to all mental stress with a sizeable weakness, like the attacks of women, costs 6 Refresh.
* Immunity to all physical stress with a sizeable weakness, like cold iron, costs 7 Refresh.
* Immunity to all mental stress with a small loophole, like the attacks of genderless beings, costs 8 Refresh.
* Immunity to all mental stress costs 10 Refresh.
* Immunity to all physical stress with a moderate weakness, like holy stuff, costs 12 Refresh.
* Immunity to all physical stress with a small weakness, like a single legendary weapon, costs 17 Refresh.
* Immunity to all physical stress costs 22 Refresh.
* Immunity to all mental and physical stress costs 30 Refresh.
--- End quote ---
Sorry to bring this back up, but I just noticed it. Why does the physical stress cost way more than mental stress. Also why have you increased the cost for physical stress past what the current power already had, by a lot?
Sanctaphrax:
Yeah, this lets you take down the wide variety of intangible spells by punching them.
If this doesn't make sense, then neither do Warden swords. It's the same basic effect.
Immunity to physical stress is more expensive than immunity to mental stress because it's more powerful. Mental attacks are seriously pretty rare.
The cost for full immunity was pumped up because by canon full immunity was blatantly underpriced. Compare it to other Toughness Powers, you'll see what I mean.
PS: Have you read the thread that that Power was written in?
Addicted2aa:
--- Quote from: Sanctaphrax on November 14, 2012, 02:48:02 AM ---Yeah, this lets you take down the wide variety of intangible spells by punching them.
If this doesn't make sense, then neither do Warden swords. It's the same basic effect.
--- End quote ---
Is it? The warden sword is a counterspell at a fixed value, no? You touch the warden sword to a spell and it dissipates, not you cleave through it, using your weapons skill and it shatters.
Not saying it's a bad power. Just saying, Not at my table, cause I can't see how it makes sense in the Dresden Universe. Makes plenty of sense in other worlds
Tedronai:
--- Quote from: Addicted2aa on November 14, 2012, 01:13:25 PM ---I can't see how it makes sense in the Dresden Universe
--- End quote ---
Dresden vs the 'Barbed-Wire Spell'
Addicted2aa:
--- Quote from: Tedronai on November 14, 2012, 04:11:00 PM ---Dresden vs the 'Barbed-Wire Spell'
--- End quote ---
My memory is Harry removes that more through a counterspell than through pulling it off simply by being strong.
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