The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Tedronai:
Might Over Magic also moves a defense trapping. That costs refresh if caused by a stunt. It should cost refresh if caused by a power.
Refresh Cost for a +2 to defense vs magic stunt and a trapping-mover stunt = 2
ways and means:
--- Quote from: Tedronai on November 12, 2012, 03:41:16 PM ---Might Over Magic also moves a defense trapping. That costs refresh if caused by a stunt. It should cost refresh if caused by a power.
Refresh Cost for a +2 to defense vs magic stunt and a trapping-mover stunt = 2
--- End quote ---
But you could by those rules make the power a single refresh and say your moving defense against magic to the breaking things trapping of strength, Its much more optimal and much cheaper but not really fair because some trapping are just way more powerful than others.
Sanctaphrax:
Oh, no way. I call shenanigans on that.
You can move trappings from skill to skill, but you can't move a trapping into another trapping in order to take advantage of a single-trapping bonus like that.
That aside, Parry Magic isn't the only thing this Power does. I wouldn't even call it the main thing. So I'm hesitant about making it too strong.
And it just seems wrong for a niche Power like this one to be the path to the single highest passive defence available in the game.
You know, Powers that scale in power depending on what other Powers you have are a bugger to balance.
ways and means:
--- Quote from: Sanctaphrax on November 12, 2012, 07:25:19 PM ---Oh, no way. I call shenanigans on that.
You can move trappings from skill to skill, but you can't move a trapping into another trapping in order to take advantage of a single-trapping bonus like that.
That aside, Parry Magic isn't the only thing this Power does. I wouldn't even call it the main thing. So I'm hesitant about making it too strong.
And it just seems wrong for a niche Power like this one to be the path to the single highest passive defence available in the game.
You know, Powers that scale in power depending on what other Powers you have are a bugger to balance.
--- End quote ---
Most sustained spells can already be taken down with might, any type of physical block can be take down with overwhelming force (might roll) and it is not hard to think of a strength defense against a lot of maneuvers too. So I don't see the secondary part of the power being particularly significant.
Addicted2aa:
If I read the power right, it can take down veils, wards, any sort of enchantment, or sustained divination. You could use it to remove a magically manufactured darkness. It add alot of versatility outside of combat.
That said, none of that seems like it makes narrative sense though.
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