The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

<< < (138/204) > >>

Sanctaphrax:
A little while back, Tedronai said that he figured Limitation could be tweaked to replace pretty much any rebate Power.

I said I didn't think it would work for Item Of Power, since it doesn't allow lending.

Later, it occurred to be that I could write a "lendable" custom Power that could combine with Limitation to cover lendability. But I couldn't come up with a good cost.

Then I realized that stealability was a perfect cost for lendability. Of course, for Powers to be stealable you need something like Limitation.

So now lendable is an upgrade for Limitation. In retrospect, this is a pretty obvious idea. But I had to struggle with it for some reason.

Actually, this was a bugger to word. I probably screwed it up, tell me if you notice a problem.

While I was adding an upgrade to Limitation, I stipulated that you can't use Limitation to sneak around the drawbacks of a Power. Because seriously, it's supposed to be a limitation.

LIMITATION [+varies]
Description: Your abilities are limited in some way.
Note: Suffering from the negative consequences of taking this Power will often, but not always, be a Compel. If the importance of this Power changes during play, it might be necessary to change its cost or compensate with Compels.
Skills Affected: None.
Effects:
Limited Powers. Attach this Power to at least one other Power that you possess. Then, select a circumstance. Whenever that circumstance applies, you are treated as though you did not possess the attached abilities. You may not select Powers with drawbacks unless the GM approves, and even if the GM does approve they may rule that you do not receive any rebate for the cost of the Powers in question.
Rebate. This Power reduces the Refresh cost of the attached Powers. The percentage that the cost is reduced by depends upon how commonly the limitation on your Powers will cause problems for you.

* If it will matter rarely (perhaps once every 6 sessions or so), reduce the cost by one-sixth.
* If it will cause problems from time to time (in some, but not all, sessions), reduce the cost by one fourth.
* If it will be a frequent impediment (once a session on average), reduce the cost by half.
* If it will prevent you from using your Powers except in unusual situations (no more than once a session on average), reduce the cost by three fourths. At the GM's discretion, difficult-to-classify limitations might grant a rebate in between two of the suggested ones. Decimal costs should be rounded to the nearest integer, with GMs rounding halves based on what cost seems more appropriate.
Item Limitation [-0]. You may transfer Limitation and the Powers attached to it to another character, causing you to lose them and causing the other character to gain them. They may then transfer them freely, but if another character has your Powers when a Milestone occurs, they must pay for them. Note that though the Limitation will be the same, it might be valued differently owing to the other character's differing circumstances. Similarly, if you do not have your Powers when a Milestone occurs the Refresh invested in them is refunded. Whenever the Limited Powers trapping causes you to lose access to your Powers it is possible that another character will steal them. If they do so, it is as though you had voluntarily transferred the Powers to them. You may choose the process by which your Powers are transferred or stolen, but both processes should be roughly equal in difficulty. This upgrade is usually used to represent items that grant Powers, and the process for acquiring Powers through it is generally just picking up the item in question.

Tedronai:

--- Quote from: Sanctaphrax on September 27, 2012, 09:38:23 PM ---Item Limitation [-0]. You may transfer Limitation and the Powers attached to it to another character, causing you to lose them and causing the other character to gain them. They may then transfer them freely, but if another character has your Powers when a Milestone occurs, they must pay for them. Similarly, if you do not have your Powers when a Milestone occurs the Refresh invested in them becomes free. Whenever the Limited Powers trapping causes you to lose access to your Powers it is possible that another character will steal them. If they do so, it is as though you had voluntarily transferred the Powers to them. You may choose the process by which your Powers are transferred or stolen, but both processes should be roughly equal in difficulty. This upgrade is usually used to represent items that grant Powers, and the process for acquiring Powers through it is generally just picking up the item in question.

--- End quote ---

Replace 'Refresh invested in them becomes free' with 'Refresh you have invested in them is refunded'
Specify (/remind) somewhere that the transferred Limitation may or may not be of the same value, even though it will be the same circumstance.

Beyond that, and a nebulous feeling that the 'process' clause should be fleshed out more, it looks more-or-less good to me.

Sanctaphrax:
Good suggestions, thanks.

Editing...

KOFFEYKID:
I dig the Supernatural Martial Arts. In fact I've been wanting to make a martial artist and it fits nicely with what I was looking for.

zeromig:

I have an idea for a power that I'd like to input into my game, but I'm not sure how I want to word it, price it, or whether I should introduce it.

Basically it's a power where a divine/semidivine/caster character can tag the potency of an object-- not just tagging aspects on it, but tagging the sheer power of it to derive fate points, or other large-scale bonuses on items (I'm thinking relics, ancient and modern). Let's say, for convenience's sake, the PCs are fighting it out in the Smithsonian Museum. Half the PCs -are- gods already, and the other half are sons of gods. How would they tag the potency of, say, the Wright Brother's airplane (for its legendary, historical status) to get more power for their evocation? I was thinking of making an Lore or Presence roll to ascertain its assigned potency, where some items are simply more legendary or powerful than others.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version