The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
Incite Restrictive Physical Flesh Manipulation At Long Range [-5] (Uses Discipline and is defended against with Endurance.)
UmbraLux:
--- Quote from: Locnil on July 18, 2012, 03:42:31 AM ---As someone who absoulutely loved the Tzimisce in oWoD, I must ask: Would you be willing to write up a more comprehensive and powerful version of Flesh Tyranny? I'd do it myself, but I don't trust myself with custom powers.
--- End quote ---
Don't really know the Tzimisce, so not certain what you're looking for but here's how I've rewritten it:
Flesh Tyranny [-2]
Description: You coerce an individual's muscles, bones, and even blood locking them in place or causing damage for a time.
Notes: Targets must be living beings. This has no effect on constructs and a reduced effect on undead. Range is normally two zones but may be extended by taking a -1 per additional zone.
Skills Affected: Conviction, Discipline, Presence.
- Oppression of Flesh. With concentration you can lock an individual's muscles in place, pitting your will against their physical endurance or might. Use Conviction to establish and maintain a movement block. Targets oppose it with Endurance or Might. At a cost of two shifts, this may be extended to cover all targets in a zone.
- Subjection of Blood. You cause damage by slowing and thickening a target's blood. (Does not affect undead or entities without a circulatory system.) Use Discipline to cause damage, normally resisted by Endurance or Might. This has a Weapon value of half Presence (round up) and may be split to affect two or more targets as if an Evocation attack.
- Cruelty of Bone. By concentrating on locking the victim's skeletal structure together you make movement painfully difficult or even impossible. Treat as either maneuver or grapple, using Conviction opposed by the target's physical skills.
- Knowledge of Body. You know your body and can push it to limits few others even consider. Once per scene, you may use Conviction in place of any single physical skill. If you spend a fate point it lasts the entire scene.
Sanctaphrax:
Why require 3 different skills for this? I don't see any problem with using just Conviction or just Discipline here.
UmbraLux:
--- Quote from: Sanctaphrax on July 18, 2012, 07:44:03 PM ---Why require 3 different skills for this? I don't see any problem with using just Conviction or just Discipline here.
--- End quote ---
Many reasons...
1. Why not?
2. They make sense in the context of a psychic power which:
- a. Pits mental strength (Conviction) against something.
- b. Uses focused concentration (Discipline) to attack.
- c. Relies on confidence (Presence) for weapon value.
3. Conviction could be used in place of Presence, but Presence differentiates it from pure magic.
4. Uni-skill powers can get boring. Worse they're easily abused when you can grab multiple stunts & powers using the same skill.
5. Multiple skills help discourage min-maxing.
6. In general, this is loosely a lower powered Channeling replacement with "corpus" or body as the element. Keeping a similar skill structure makes it easy and intuitive.
Locnil:
Thanks guys. I like the different approaches; I think I might take my own shot at it in the future.
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