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Custom Powers Master List (Work In Progress)

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Tedronai:

--- Quote from: Sanctaphrax on May 26, 2012, 08:14:29 PM ---I think I'm gonna ditch everything from Shadow Manipulation except the maneuvers and blocks. Your suggestion for the blocks sounds good, so I'll do that.
--- End quote ---
In that case, I'd also recommend an upgrade to allow attacks.


--- Quote from: Sanctaphrax on May 26, 2012, 08:14:29 PM ---As for Hunger Magic, I really have no idea how it's supposed to work. Especially since the way that Feeding Dependency works is so opaque.
--- End quote ---
It seems to be a relatively simple stress-hit-for-roll-bonus power, but with a minimum increment of two and a limit related to available aspects (the degree of that limitation depending on the answers to my previous questions regarding frequency of use)


--- Quote from: Sanctaphrax on May 26, 2012, 08:14:29 PM ---Any particular issue with Mindless?

--- End quote ---
Most a matter of the scope of effects that could be reasonably included combined with the definitions of skill trappings 'requiring thought'.
The vast majority of skill trappings used by thinking beings are going to be thought about by those beings, but most of those could also theoretically be carried out by unthinking beings as well, and as such clearly do not require though (if something requires thought, it cannot be accomplished without thought; if something can be accomplished without thought, it cannot require thought).  Depending on how strictly that clause were to be interpreted, the power could be worth a substantial bonus to refresh, even with the blanket immunities.

Sanctaphrax:

--- Quote from: Tedronai on May 27, 2012, 04:30:38 AM ---In that case, I'd also recommend an upgrade to allow attacks.
--- End quote ---

I'd rather just tell people to buy Long Reach or Telekinesis or Channelling.


--- Quote from: Tedronai on May 27, 2012, 04:30:38 AM ---It seems to be a relatively simple stress-hit-for-roll-bonus power, but with a minimum increment of two and a limit related to available aspects (the degree of that limitation depending on the answers to my previous questions regarding frequency of use)
--- End quote ---

Yeah, that sounds pretty sensible. But it runs into the old question about whether taking hunger stress that doesn't exceed your track costs powers.

I should probably finish revising Feeding Dependency first.


--- Quote from: Tedronai on May 27, 2012, 04:30:38 AM ---Most a matter of the scope of effects that could be reasonably included combined with the definitions of skill trappings 'requiring thought'.
The vast majority of skill trappings used by thinking beings are going to be thought about by those beings, but most of those could also theoretically be carried out by unthinking beings as well, and as such clearly do not require though (if something requires thought, it cannot be accomplished without thought; if something can be accomplished without thought, it cannot require thought).  Depending on how strictly that clause were to be interpreted, the power could be worth a substantial bonus to refresh, even with the blanket immunities.
--- End quote ---

True.

This Power involves more handwavium then I'm comfortable with, but it's elegant and not notably broken. So I'm loath to change it much.

Unless you/other people have a brilliant idea for how to rework it, of course.

Tedronai:

--- Quote from: Sanctaphrax on May 27, 2012, 05:09:18 AM ---I'd rather just tell people to buy Long Reach or Telekinesis or Channelling.

--- End quote ---
Where are the most recent versions of those powers (aside from Channelling, of course)?


--- Quote from: Sanctaphrax on May 27, 2012, 05:09:18 AM ---not notably broken

--- End quote ---
(Potentially) Preventing a character from benefiting from the vast majority of skill trappings, regardless of skill rating in exchange merely for an immunity to mental stress (the social stress clause simply limits the flavour of inflicted consequences and Taken-Out results, it does not prevent them), is 'not notably broken'?

In the absence of, at the very minimum, clearer guidelines as to what is barred, the only reasonable assessment I can come up with for this power is, well, I believe the term was 'game-meltingly awful'.

Sanctaphrax:
Most recent versions should be on the list.

I honestly don't think Mindless is all that bad. The drawbacks are harsh, but we can safely assume that characters who can't handle them won't take Mindless.

What I regret is the vagueness of the Power. Do you think it'd be better to provide a complete list of barred trappings?

Sanctaphrax:
SWARM BODY [-3]
Description: Your body is made from a multitude of lesser creatures, making you more difficult to harm.
Note: This power often has a drastic effect on the range of physical consequences that its user can take, and many characters with it will be unable to use conventional weapons and armour. This is not part of the Power's effects, and should be treated as a Compel if it ever impedes a character. This power is usually, but not always, taken with the Amorphous Form Power.
Skills Affected: Endurance, other physical skills.
Effects:
Chipping Away. Single-target attacks don't hurt you much, no matter how deadly they are. Whenever you would suffer physical stress from an attack that does not encompass your entire body, reduce that stress to a single point.

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