The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

<< < (74/204) > >>

Sanctaphrax:
I was thinking that maybe we could do something like what we did with Super-Science! Evocations only with foci.

On second thought, though, I'm not sure if it's appropriate for Valkyries to fight with magical blasts. So how about a free language, +1 to certain Lore rolls, and 5 focus slots? Would that make Rune Magic worth 4 refresh?

I think that having all Rune Magic users speak a special language called Runespeak or whatever would be kinda cool.

A Lore bonus seems like a good "when in doubt" kind of thing to give Sponsored Magic. Not sure what rolls to apply to though.

And an extra focus slot is just a random extra.

If those ideas don't work for you, we could go with some kind of Toughness reduction thing.

Mr. Death:
Those sound fine to me. I'd argue for the Lore bonus going to complexity of the runes, personally. The Runespeak makes sense--when Gard uses the runes in Heorot, Harry describes them as being scripted in a way he's unfamiliar with (after noting he's specifically familiar with Norse runes), and Gard murmurs something in a language he doesn't understand (or he just doesn't catch it, hard to say).

I agree that the Valkyries shouldn't be using magic blasts like that (outside of using a preprepared rune, anyway). Unless there's some Valkyries who were spellslingers before they were recruited, but that's got more to do with my personal pet theory on how they come into being, which is neither here nor there.

Tedronai:
Still looking a little weak, to me, but that'd be easier to evaluate with a full write-up.

Silverblaze:
Runes shouldn't really be a seperate spoken language but a written one.  Yeah you could vocalize what the runes said, but the norse runes for destruction or justice are still called those words in the language of the one speaking them.

Example: Rune of Nuking Small Kittens: would still be called the Rune of Nuking Small Kittens in any language. It would/should however have a seperate corresponding rune/s.

I'm in favor of the following boost to Rune Magic.  If we have decided that it has no evocation it should not get focus item slots for evocation (as a power) it should get the standard two for being thaumaturgy.  At which point we need to decide how many extra sounds both fair and if not quite fair then useful.

I'd be in favor of four bonus.  Six total, since for rune magic to work well one would have to be able to carry at least a few runes at a time.  Runes traditionally are carried in bags of far more than two or three. The appropriate number is of course far too high, but it could be reached with refinement (if it were allowed for sponsored magic).  I suppose one benefit of Rune Magic could be :

-1 Refinement (only for enchanted item [Rune]) slots.

Sanctaphrax:
I think that 6 focus slots is too much. That's what I'd get for taking Ritual (Crafting) and two Refinements. Honestly I think that we might be pushing it with 5, but if Tedronai thinks it sounds weak then that alleviates my worries a bit.

Let me make an attempt at a final version:

RUNE MAGIC [-4]
Description: A long time ago, Odin stabbed himself with a spear and hanged himself from The World Tree as a sacrifice to himself. By doing so, he acquired the power of Rune Magic. Now Odin gives some of that runic power to his Valkyries, making them able to serve him better.
Sponsor: Rune Magic comes from Odin, greatest of the Aesir and master of runes.
Agenda: The agenda of Odin is not entirely clear, but it definitely includes making preparations for Ragnarok. Users of Rune Magic might be called upon to find new Einherjar for Odin's armies or to gather weapons for the final battle.
Evocation: Rune Magic does not provide any form of Evocation.
Thaumaturgy: Rune Magic rituals are mainly useful for divination, warding, and crafting. Some other effects might also be possible, but no Rune Magic effect may extend beyond the immediate proximity of the runes used to cast it.
Evothaum: Rune Magic does not grant the ability to use Thaumaturgy with the speed and methods of Evocation.
Extra Benefits: A user of Rune Magic may create special Rune Items. Creating a Rune Item requires a ritual much like an ordinary thaumaturgical ritual, except that the caster spends an Enchanted Item slot for each exchange he spends casting the spell. If the ritual succeeds, the resulting Rune Item functions identically to a single-use potion containing the ritual's effect. In addition, Rune Magic users get a free specialization in Rune Magic complexity and gain the ability to read and write the secret language of runes. Finally, Rune Magic provides five focus slots instead of the regular four.
Note: The cost of Rune Magic is not reduced if the character taking it has Evocation.

Is that satisfactory?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version