The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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Tedronai:
I'm not sure what you mean by that.  It was not my understanding that the previous wording of the benefit provided any expansion of available effects.

Mr. Death:

--- Quote from: Sanctaphrax on February 19, 2012, 05:34:58 AM ---I don't remember that scene...but I suppose that any writeup of Rune Magic ought to make it possible.
--- End quote ---
Okay, I just reread the scene, and it seems that I just plain remembered it wrong. What confused me was Gard pulled out the rune of Routine while she was asking Dresden if he knew illusion magic. But the next scene has Dresden doing his own thaumaturgic ritual to create the image of them as Malks then has Gard snapping the rune to activate it independently of Harry's spell.

So, uh, that said, I withdraw my objection to removing the Evothaum function, since it seems it was a product of my bad memory.

Sanctaphrax:
@Tedronai: It sort of did, I think. But that's a moot point now, because:

@Mr. Death: Alright then, let's pitch it.

But the power is looking a bit lacking now...what should we put in to replace it? Some kind of Evocation?

Silverblaze:
Maybe it adds some additional enchanted item slots only to be used for runes (potions).

Currently like Sanctphrax says, it isn't worth -4 refresh.

Mr. Death:
I don't think it should have a straight evocation component, since the whole thing with runes is they have to be inscribed and made beforehand. There really isn't any freehand casting involved from what we've seen in the books. Some kind of specialization bonus or extra slots to put the runes in, like Silverblaze suggested, are all I can really think of to give the power more kick.

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