The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Sanctaphrax:
It is a bit worrying. Like many of these powers, it needs playtesting.
And don't give up on the mental healing! It'll be back!
But with 4ish healing powers on the list I figured it'd be best to collect them all into one power.
Any ideas on how the healing power could work?
My initial thought is a 2 refresh power that lets you pick a skill and a consequence type. You roll it against the consequence value, with success accelerating healing by one step.
If nobody else has any brainstorms, that's probably what I'll go with.
SithLordJoe:
--- Quote from: Sanctaphrax on November 27, 2011, 10:42:39 PM ---I suppose I could do something like that.
Though I can't actually move to the Resources Board myself. Only a mod can do that.
Anyway, a few powers caught my eye while I was compiling that list. I'm going to take a stab at rewriting them now. And I'm going to ask the original authors for input while I do it.
The powers I have in mind are Displacement, Transcendent Music, and Spiritual Weapon.
--- End quote ---
Given all the work you do on you're own behalf for the Resource Board I think limited bartender powers for Resource are honestly more then warranted, if only to make life easier on you when you do all this cool stuff.
Sanctaphrax:
Very kind of you to say so.
It probably would not be worth it, though. The Resources board only requires mod attention once in a while. And whenever I report something to do with it, the mods do something within 10 minutes.
So no need. But it made my day to hear it.
Tedronai:
--- Quote from: devonapple on November 28, 2011, 06:46:59 PM ---Missed Me, Missed Me. Your uncertain location makes it difficult to target you in combat. All attacks against you are subject to a strength 3 block. You may suppress or resume this effect as a free action.
--- End quote ---
Incredibly powerful in a Feet In the Water game. Nearly useless in a Submerged game.
Sanctaphrax:
You sure about that?
Fantastic defences at Feet In The Water are certainly impressive, but not game-breaking.
And Good defences at Submerged are certainly unimpressive, but not useless.
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