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Custom Powers Master List (Work In Progress)

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Sanctaphrax:
DISPLACEMENT [-1]
Description: You are not where you appear to be. A glamor or other optical effect obscures your true location, making it difficult for opponents to properly target you.
Skills Affected: None
Effects:
Missed Me, Missed Me. Your uncertain location makes it difficult to target you in combat. All attacks against you are subject to a strength 3 block. You may suppress or unsuppress this effect as a free action.
Too Fast To Hit. Moving quickly makes your displacement more effective. Add 1 to the strength of the block from Missed Me, Missed Me for each level of Speed that you possess.
Enhanced Displacement [-1]. Add 2 to the strength of the block from Missed Me, Missed Me.
Invisibility [-1]. You are invisible, simple as that. The block from Missed Me, Missed Me is now treated as a veil rather than as a block against attacks. It does not impede your ability to see at all.
Blinking [-1]. Your displacement is not just an optical effect.  You are actually inconsistently tangible. You may treat all physical blocks, including grapples and zone borders, as if their strength was less than it actually is by a margin equal to the strength of the block from Missed Me, Missed Me.

Sanctaphrax:
I think that the various benefits of Transcendent Music would be better as separate powers. The healing effect could work as a general healing power, the Performance bonus is better handled with stunts, and the grapple effect doesn't necessarily have to be connected to Performance. It's the grapple effect that I'm rewriting here.

CAPTIVATE [-2]
Description: You command attention. With a woven glamour or an irresistible song, you can make men stand and stare at you while people shoot them.
Skills Affected: Deceit, Performance
Effects:
Captivate. When you take this power, choose either Performance or Deceit. You may use your chosen skill to perform a mental grapple against everyone present in a scene at once by tagging or invoking an appropriate scene aspect. This works the same way as a physical grapple using Might except that it inflicts mental stress instead of physical stress and places aspects on the scene instead of the grappled character.
Selective Captivation [-1]. You may choose not to affect any number of characters when using Captivate.

devonapple:

--- Quote from: Sanctaphrax on November 27, 2011, 11:01:43 PM ---DISPLACEMENT [-1]

--- End quote ---

That could work! I liked the addition of Too Fast to Hit. Here are my minor grammatical edits:

Description: You are not where you appear to be. A glamor or other optical effect obscures your true location, making it difficult for opponents to properly target you.
Skills Affected: None
Effects:
Missed Me, Missed Me. Your uncertain location makes it difficult to target you in combat. All attacks against you are subject to a strength 3 block. You may suppress or resume this effect as a free action.
Too Fast To Hit. Moving quickly makes your displacement more effective. Add 1 to the strength of the block from Missed Me, Missed Me for each level of Speed that you possess.
Enhanced Displacement [-1]. Add 2 to the strength of the block from Missed Me, Missed Me.
Invisibility [-1]. You are invisible, simple as that. The block from Missed Me, Missed Me is now treated as a veil rather than as a block against attacks. It does not impede your ability to see at all.
Blinking [-1]. Your displacement is not just an optical effect: you are actually inconsistently tangible. You may treat all physical blocks, including grapples and zone borders, as if their strength was reduced by a margin equal to the strength of the block from Missed Me, Missed Me.

Sanctaphrax:
Unsuppress isn't a word, is it?

I appreciate the rewrite.

ways and means:
Captivate seems good, I am a little worried that the upgrade might unbalance the power a bit (allowing an area effect that doesn't effect allies) but otherwise it seems fine. A little sad to see the mental healing effect stripped but I can see your logic.

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