The Dresden Files > DFRPG Resource Collection

Custom Powers Master List (Work In Progress)

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tymire:
You really don't see much in tv series, but in the game he gets a bit more experience and he can make copies of any item he comes into contact with (they are at typically at a lower power, but still he becomes crazy powerful).  The only example is in the series is when he created Excalibur.

Would add in:
Mimic ability [-1 base + -1 per refresh to copy] You can make copies of other items of powers that are ALMOST as powerful as the original.  This does not mean you can combine powers of different items; you just make a copy of the original.

And if you want to get stupid

Infinite Bladeworks [-4] You create a demi-plane and bring others with you.  You have complete control over the area and can create anything instantly.  This will probably need a couple tweaks, but this is the power that lets Archer kill Hercules a few times.  In the game Archer/Sho?+Archer Arm has been around for more than a couple rotations of the game, so he has more than a few different weapons/shields/armors that he can create based off past fights.


Note: You should be taking mental stress when you make these.

Sanctaphrax:
Question about Sponsored Channeling/Ritual:

Do they include random extra benefits the way that full Sponsored Magic does?

Sanctaphrax:
Reformatting:

TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.
Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.
Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.

I'd like to add an upgrade that allows multiple non-reinforced objects at a time. I'd also like to allow IoP creation. But I'm not sure how to do it.

devonapple:

--- Quote from: Sanctaphrax on June 30, 2011, 06:25:49 AM ---I'd also like to allow IoP creation. But I'm not sure how to do it.

--- End quote ---

To what end? What would be the result?

Sanctaphrax:
The end result would be a lot like Modular Abilities.

But not exactly.

I'm thinking of using a template system, where players can choose a few different configurations of powers (aka Items of Power) to summon up with this.

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