The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
ways and means:
--- Quote from: Sanctaphrax on June 25, 2011, 04:37:21 AM ---That's all new to me. I don't actually know much about the series. It's just that the time I spend on TV Tropes makes it hard not to pick up a little bit here and there.
By the way, a Tracing variant could probably also represent owning multiple Items Of Power.
--- End quote ---
It definatly could be used for that. So far for Tracing I have a [-2] power for summoning a up too weapons 3 blades and then utilising craftmanship rolls to 'solidify' these weapon allowing them to last longer than a scene and potentially be used by others (if they have the spare refresh or fate points for IoPs). With a [-1] upgrade to include any other reasonable items such as a shields and armour. I am having a problem deciding whether the modular IoP still qualify for the Item of Power rebate given the nature of the ability.
Sanctaphrax:
I figure that an upgrade could also let you make guns, grenades, etc.
Can you have more than one item in existance at a time?
Can you make non-IoP weapons?
The IoP rebate should apply if you can lose the power by losing possession of a physical object.
ways and means:
--- Quote from: Sanctaphrax on June 27, 2011, 12:58:16 AM ---I figure that an upgrade could also let you make guns, grenades, etc.
--- End quote ---
That defiantly a possibility would upping the weapons rating cap to 5 and costing +2 refresh (area attacks + 2 damage) be reasonable for such an upgrade.
--- Quote from: Sanctaphrax on June 27, 2011, 12:58:16 AM ---I figure that an upgrade could also let you make guns, grenades, etc.
Can you have more than one item in existance at a time?
Can you make non-IoP weapons?
--- End quote ---
In the fiction you could have more than one item in existence at a time, In terms of balance for DFRP I am not sure, I might just go with you can only have one item at a time which isn't solidified (scene long craftsmanship roll) as they need to be maintained in your mind.
You defiantly can make non-IoP weapons the only real limitation on what you can summon blades wise is that it is a copy so as long as you have come across normal weapons you can make them.
Sanctaphrax:
"One item at a time unless you make a Craftsmanship roll" seems reasonable to me.
The need to have seen an item might work better as a compellable aspect then as a part of the power.
ways and means:
Tracing [-2] You have the ability to project weapons in your mind into reality.
Projection: You can summon an up to weapons 3 melee weapon as a supplemental action, you can maintain 1 weapon at a time but can change that weapon as a supplemental action. These weapons can be IoP and the refresh costs of these IoP should come out of your modular ability pool.
Reinforcement- You can spend a scene reinforcing your projections in your mind by building your mental image from first principals (craftsmanship roll), reinforced weapons do not need to be maintained in your mind and can last until destroyed.
Armorer [-1] You can now use tracing to not only project offensive weapons but also to project armor, simple tools, keys and levers.
Complexity [-2] You can use tracing to summon highly complex items such as magnetic key cards, complex chemical compounds, explosives as well as being able to project weapons with incredibly high degrees of strength and sharpness. Any weapon created this way maxes out at Weapons rating 5.
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