Author Topic: A Couple Of Homebrew Denarians  (Read 1035 times)

Offline Sanctaphrax

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A Couple Of Homebrew Denarians
« on: March 07, 2011, 11:51:40 PM »
I am currently GMing a high-powered game on the Play-By-Post forum. In order to challenge my players, I need to use very powerful enemies. So I came up with a couple of homebrew Denarians for them to fight. Now that they've both been taken out, I'm posting them here.

By the way, I'm quite happy with how the battles turned out. The players got to use the full extent of their powers and won after a reasonable amount of trouble. So, three cheers for them.

Truad (Snorkelling)

High Concept: Denarian Warrior
Other Aspects: Warrior’s Code, Humanity Should Not Exist
Skills:
Superb: Weapons, Athletics
Great: Discipline, Fists, Might
Good: Endurance, Conviction, Alertness
Fair: Empathy, Intimidation, Lore
Average: Presence, Investigation, Deceit
Stunts:
Master Of War (Weapons): May use Weapons +1 for assessments and declarations related to combat.
Rain Of Spears (Weapons): -2 to Weapons attacks to hit an entire zone.
Lethal Strike (Weapons): +2 stress for a ttacks with Breath Weapon.
Powers:
Beast Change [-1]
True Aim [-1]
Demonic Co-Pilot [-1]
Supernatural Recovery [-4]
The Catch (Holy Stuff) [+2]
Human Form [+1] affecting
Hulking Size [-2]
Wings [-1]
Breath Weapon [-2]
Inhuman Strength [-2]
Supernatural Speed [-4]
Inhuman Toughness [-2]
Total Refresh Cost:
-20
Refresh Total:
-7


Velociel (Snorkelling)

High Concept: Denarian Predator
Other Aspects: Animalistic, Humans Are My Toys
Skills:
Superb: Fists, Athletics
Great: Stealth, Survival, Alertness
Good: Endurance, Might, Conviction
Fair: Burglary, Discipline, Intimidation
Average: Presence, Investigation, Deceit
Stunts:
Stealthy Predator (Stealth): +2 to Stealth when hunting.
Urban Survivalist (Survival): +1 to Survival in cities, use all Survival trappings in cities.
Armour Piercing Claws (Fists): Ignore 2 points of armour when attacking with Claws.
Blindingly Fast Change (Lore): No penalty for shapechanging, +1 to hit immediately after changing shape.
Powers:
Beast Change [-1]
Demonic Co-Pilot [-1]
Supernatural Recovery [-4]
The Catch (Holy Stuff) [+2]
Human Form [+1] affecting
Claws [-1]
Inhuman Strength [-2]
Mythic Speed [-6]
Inhuman Toughness [-2]
Total Refresh Cost:
-18
Refresh Total:
-5