During city creation for a camapign I'm going to be running, the players decided that necromancers and necromancy-related stuff should be a big Aspect (literally) of the campaign. In fact, a City Theme is, "Necromancers' Playground".[1] So to accomodate, I want to come up with a lot of interesting variants on necromancy and how it might be used. Non-obvious stuff, neat tricks, goals for necromancers, and that sort of anything. Anything to stretch beyond the basic raising of human zombies. Ideas are welcome!
Other things going on the city (Pittsburgh) are a major (and successful) war campaign by the Winter Court to crush Summer. Also, the White Court has deep roots in the city and are known to be in an uneasy alliance with the necromancers. Red Court doesn't seem to be around. Character aspects that should also be played into:
1) One PC is a priest with True Faith and an Aspect, "My Mother is a Necromancer". Obviously I can have fun with that.
2) One PC is a White Court Virgin (despair), so ideas on how the White Court and the necromancers cooperate would be good.
3) One PC is the illegitimate son of Hermes, and the player is interested in Hermes' role as 'guide for the dead' and has taken the Ghost Speaker power.
4) One PC is an aging (or rather non-aging) ex-rock star who sold his soul to Hermes years ago and is now assigned to watch over Hermes' son and do whatever else he's ordered to. (His Trouble is 'My Debt is Due'.)
One idea I already had is to build off the idea of zombies requiring a beat to make music potentially very important in necromancy. Like, if you build music beyond a basic drumbeat into your necromantic spells, you can get some amazing effects. This would play into the former rock star's character concept. (I am not particularly concerned with following Dresdenverse canon here. I prefer cool over Harry's idea of what necromancy can do.)
(1) If you're asking where the Wardens are in all this, they're around but operating under some hindrances. The Wardens (and the White Council) is highly distrusted in this city, and they get completely stonewalled in attempts to track down necromancers. Nobody will talk to them voluntarily. Again, please no setting arguments about how the White Council wouldn't allow that or anything. This is the city the players built, so that's how it works.