Author Topic: At The Table: Gamers And Their Dice  (Read 5966 times)

Offline Todjaeger

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Re: At The Table: Gamers And Their Dice
« Reply #15 on: June 11, 2011, 07:34:53 AM »
I used to have a green D6 that I'm pretty sure one of my players stole and destroyed.  I used it as the Wild Die while playing/running Star Wars, the D6-based version from West End Games.

The players really, really hated that one die...  Largely because I could get it to roll 6 virtually on command.  Which is a 'bad' thing for the GM to do, since 6's on the Wild Die adds 6 to whatever the total rolled is, plus gets a re-roll.  I recall one time the players ended up needing to beat a difficulty of something like 33 to Intimidate a guard, because I resisted using a skill of 2D (2 six-sided dice) and kept getting a 6 on the Wild Die.

The players knew the die wasn't loaded, because when they'd take it to try and jinx it, or use it for themselves as the Wild Die, it would without fail roll 1's, which meant that not only did the Wild Die roll not tally, it also cancelled out the highest non-Wild Die roll they had as well.

I miss that die.
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Offline Taran

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Re: At The Table: Gamers And Their Dice
« Reply #16 on: June 11, 2011, 12:56:26 PM »
I have all kinds of rituals that I use:

I draw a circle, or a design or a picture of my character and place the dice on said drawing in a particular pattern.  All desired numbers are face up.

Sometimes I try to "attune" my dice by carrying them in my pocket for the whole week between games.

I even once, before an important game, slept with my dice in a bag under my pillow.

I'm more into positive reinforcement than punishment.  Good dice get to stay by my side and get certain priveledges, like getting a place on my mantel and such.
« Last Edit: June 11, 2011, 02:27:31 PM by Taran »

Offline InFerrumVeritas

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Re: At The Table: Gamers And Their Dice
« Reply #17 on: June 11, 2011, 02:37:01 PM »
See, my group consists of a mathematician, an engineer, an atheist, atheist's girlfriend, and a computer tech.

None of us have any dice superstitions.  I, being a former magician (the slight of hand kind, not the wizard kind), have particular spots on the table that I like to roll them and like setting them and picking them up in certain ways (so I can bounce them off of beer bottles, etc.) in an attempt to improve performance.  Being a former magician, this doesn't work as often as I'd like so I only do it when I really need that roll.

To prevent me from weighting the dice, we use a Chessex dice block and randomly dole out the dice.

Do those count as strange rituals?  :P

Offline Chris_Fougere

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Re: At The Table: Gamers And Their Dice
« Reply #18 on: June 11, 2011, 02:56:54 PM »
Aside from the "don't touch another player's dice without permission" most of my group doesn't have strange rituals for dice.  Sure we switch dice if one rolls bad frequently but that's normal:)

We tend to have players who's sheer amount of bad dice luck draw all the negativity to their side of the table.  We even have it figured out in case one misses a game.  If James is there, he sucks up all the bad luck.  If he's not there, then Julian does.  Etc. 

Offline Lanodantheon

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Re: At The Table: Gamers And Their Dice
« Reply #19 on: June 11, 2011, 03:44:48 PM »

I, being a former magician (the slight of hand kind, not the wizard kind), have particular spots on the table that I like to roll them and like setting them and picking them up in certain ways (so I can bounce them off of beer bottles, etc.) in an attempt to improve performance.  Being a former magician, this doesn't work as often as I'd like so I only do it when I really need that roll.

To prevent me from weighting the dice, we use a Chessex dice block and randomly dole out the dice.

Do those count as strange rituals?  :P

In my game, I would never let a former stage magician or sleight of hand guy roll their own dice. It's not that I don't trust someone like that it's just I don't trust someone like that...

Going off that, the people I've gamed with have lots of little traditions.

While we're on the subject, the groups I game with always play Ravenloft the same way, only DM rolls dice behind a DM's screen. Works of Cthulu too. Halloween gets fun....:D

In the groups I've gamed with, it's bad luck to roll on top of any kind of battle mat. Hex maps, square maps, doesn't matter.

We could be playing Cyberpunk 2020, which we always always always treat as, "Whatever you roll, happens..." (It's Cyberpunk) and if someone rolls on the battlemat we'll say, "Don't roll on the Mat! It's bad luck!"

One of my gaming buddies gave me a tradition of, if I can, I will buy a new set of dice for each character I play. It's their dice. The buddy that start the tradition actually refers to her dice by the character's name. "Come on Tanis!" *Rolls poorly* "Tanis is being stupid. Let's try Realtor."

If my character's dice start messing up, I might use another set if I feel I've "Miscast the role." I then scold my dice for not taking direction.

For the DFRPG I've broken this tradition because I have so many characters and because I ran first that I only really need one double sized set of Fate dice. But I also bought them from the Chessex booth at PAX so I consider them blessed by the Powers of Gaming That Be.

We also retire dice that tend to want to kill us. Too many ones, sorry little dice.

Our usual solution for retirement is to give the dice to someone else and 100% of the time, the dice will roll like god for their new owners. Traitors....

I also have the superstition that my dice need to have the failures rolled out of them so that karmically they will roll well. They start rolling 1's and 2's and 3's, the next one's going to be a 20. It doesn't always work....
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Offline Team8Mum

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Re: At The Table: Gamers And Their Dice
« Reply #20 on: June 11, 2011, 08:27:14 PM »
I stack my dice with the best numbers up at the table.

I have a friend who's dice famously hated him- so much so I let him used weighted dice because all it did was reset the odds slightly in his favour as they still came up 4 more than they did 6.
However he did keep his dice in a plastic coffin so we all considered it to be his own damn fault.
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Offline Taran

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Re: At The Table: Gamers And Their Dice
« Reply #21 on: June 11, 2011, 09:56:03 PM »
I also have the superstition that my dice need to have the failures rolled out of them so that karmically they will roll well. They start rolling 1's and 2's and 3's, the next one's going to be a 20. It doesn't always work....

I do this too.  You gotta give the dice a chance to shine!

Offline sinker

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Re: At The Table: Gamers And Their Dice
« Reply #22 on: June 11, 2011, 10:01:24 PM »
The only weird thing about me is that all of my dice come to me. I don't think I've bought a set since I started gaming. I won one at a con recently and a friend got me a set of copper ones for christmas. I got one in the mail from a great aunt, several from board games I no longer own, and there's one that I found on the street. I think that one likes me cause I took him in when he was a stray. ;)

Offline Faithmage

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Re: At The Table: Gamers And Their Dice
« Reply #23 on: June 12, 2011, 03:16:03 PM »
When playing D20 games I had a friend who would track how many 1's a specific 20 would roll. When it would roll three 1's in a row, or 5 in a game session, he would take it outside, with all the other D20's and a hammer. He would line up all the other dice 20 up and smash the offending die with a hammer right in front of them. He would then lecture the other dice that "this is what happens when you roll 1's". He would collect the pieces and put them in a dice tube and shake them over his other dice before he rolls.

Offline Silverblaze

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Re: At The Table: Gamers And Their Dice
« Reply #24 on: June 12, 2011, 04:29:33 PM »
I am a MTG lover, and that's where I get all my d20s (fat pack!). Depending on the color and set origination of the dice, I mutter the name of a card while I roll it, usually a planeswalker... I have a Rise of the Elderazi one that loves Sarkov.

A a MTG player, local hobby shop employee, and gamer....I can say Spindown counters are not randomized the same as a D20.  if erolled properly you can always get 16 or higher.  I refuse to roll them to determine who goes first in magic and will not allow people to use them as D20's in any D20 gaming system.  They aren't properly randomized.

Also our gaming group has a communal D20...we call it pinky.  (yes it's pink, not a very creative name) it rolls Natural 20's frequently no matter who holds it.  it isn't weighted to my knowledge.  We have the purest form of fighter roll it in combat hoping for lots of criticals.  We also ban the Gm from using it.

Offline Richard_Chilton

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Re: At The Table: Gamers And Their Dice
« Reply #25 on: June 12, 2011, 10:35:14 PM »
I also play wargames - well, one at the moment (and for years).  It's called World In Flames (WiF) and we use all the expansions - including Days of Decision III, Ships in Flames, Pilots in Flames, Africa in Flames, etc - and most of the optional rules (we don't use oil, but that's because of bookkeeping).  And I think there's some parts of Leaders In Flames, Patton in Flames, American in Flames, and bit from the annuals that we don't use, but we use most of those rules and maps.

Our group has been playing more or less with the same people for a couple of decades.  Since we only play every two weeks it usually takes 18 months or so to take the world from 1936 to the end of WWII.

To play the game we have 8 identical d10s.  Completely identical in all ways.  There are times when you want to roll low (naval searches, activating HQs, doing airstrikes to disrupted units), times you want to roll high (land combat, avoiding naval losses), and times when you roll 2d10s and want extreme results (air combat) and it's the same 8 d10s being passed around the room as needed.  I would say table, but we have several tables in use (two big ones for Europe / Asia maps, one for America's, Africa, and Scandinavian maps, one for the political display, one for fleets and production - did I mention it is a big game?).

We have one player whose strategy is to roll what he needs.  No, I'm serious - this is a huge wargame with a political overlay and his strategy is to be lucky - and about 75% of the time it works! If he needs to roll high then he'll roll high, if he needs to roll low he'll roll low.  The thing is, while his rolls are usually extreme he'll have runs when he rolls the opposite of what he needs.

We have another player who the dice hate - he blows roll after rolls. 

Everyone else is more or less average, but we do have a player who takes his rolls personally - as in bouncing dice off the wall when he rolls that 1 when he need a 4 or better to take a hex or rolling a 10 when he needed a 6 or better for his NAVs to find those unescorted convoys.

The only luck ritual we have is to get Mr. Lucky to roll the dice.  Strangely enough, it works.

Richard

Offline Leatherneck

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Re: At The Table: Gamers And Their Dice
« Reply #26 on: June 15, 2011, 07:24:12 PM »
One of my group had a die go turn against him.  He later complained about trying to throw it away while crossing a bridge.  It struck the concert railing, bounced back and landed in the back seat.  His claim is the die rolls so bad, he couldn’t hit the dark of night with it.

Offline shadowlost

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Re: At The Table: Gamers And Their Dice
« Reply #27 on: June 15, 2011, 10:50:02 PM »
I appease my dice with oferings of human sacrifices, burnt offerings, and nachos.
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Offline InFerrumVeritas

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Re: At The Table: Gamers And Their Dice
« Reply #28 on: June 16, 2011, 12:02:30 PM »
A a MTG player, local hobby shop employee, and gamer....I can say Spindown counters are not randomized the same as a D20.  if erolled properly you can always get 16 or higher.  I refuse to roll them to determine who goes first in magic and will not allow people to use them as D20's in any D20 gaming system.  They aren't properly randomized.

Also our gaming group has a communal D20...we call it pinky.  (yes it's pink, not a very creative name) it rolls Natural 20's frequently no matter who holds it.  it isn't weighted to my knowledge.  We have the purest form of fighter roll it in combat hoping for lots of criticals.  We also ban the Gm from using it.

Exactly...  Spindown dice can be "spun" on a roll and you're basically only going to get top 20-25% rolls.  You can also roll along an axis for similar results.  I've got one and no DM lets me roll it more than a handful of times before catching on.

Offline Set Abominae

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Re: At The Table: Gamers And Their Dice
« Reply #29 on: June 17, 2011, 02:27:22 AM »
Hooboy where to start.

Well, in wargaming my roomate has the most absurd luck with any plain, white, run of the mill D6. So much so that when we were teens playing 40k, we went for a snack run mid-game, and came back to find his brothers (our game opposition) making a slipshod attempt to curse his dice with a half-arsed witchcraft ceremony, black candle and all. Never really worked, and he still uses the same kind of bland white dice, albeit a newer set; the old set mysteriously vanished.

Another buddy runs the most successful game store in our neck of the woods and fervently believes in "dice cooties". So much so that packaged dice sets are "no touchy" unless you're buying them. He doesn't want to be held responsible for anyone buying cootie infected dice. According to him and some other acquaintances, they once tried freezing (or maybe it was boiling...maybe both...I forget) some dice in the hopes of curing a cootie infected set, but alas the cooties are a hardy germ.

Recently I commandeered another gamer's flashing D20 in our D&D game for a few rolls. He'd been rolling great for the first few turns of the game. Once I started using it he couldn't get a roll above 10 with it to save his life. I relented and quit hijacking his die. It took about three or four turns before his flashy die recovered from the experience (at which point he then forgave me). Apparently I'm anathema to D20's.

Personally I'll set out more than a few of the required dice for the game and rotate until I find the ones that are immune to my taint.

Currently waiting to see how my own new flashy crit die performs in our next dungeon crawl.
« Last Edit: June 17, 2011, 02:31:36 AM by Set Abominae »
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