The Dresden Files > DFRPG Resource Collection
Spare Character Concepts
Hick Jr:
In order-
-It's meant to be a mental assault. I put evothaum down because the whole "Evocation that targets Mental Stress" is a nuclear minefield and that's the easiest way to justify it.
-Vorpal isn't mundane. It's like, say, the Sword of Summer's Flame. I'm also a bit leery on the Cloak, but those seem to be the rules as per Conjuration in YS. Shrug.
-I'd love homebrew Summoning. I did a double-take when i realized that the Scarecrow has Mediocre Conviction and Discipline, and could be safely summoned with a ten-shift ritual. I thought it was weirdly underpriced, but then I thought, "hey, i can finally play my Summoner from pathfinder!" Honestly, it would basically bring play to a halt. I really only included it to show it could be done. The Nemesis is meant to be a lot more complicated. The regular Nightmares are about as intelligent as a crow, but the Nemesi are fully sentient. I excluded the binding to speed gameplay. Almost nothing that can be summoned has a listed conviction, and with his Discipline he'd win the Binding contest, every time, without rolling.
Edit- Side note- +5 internets to the first person to shoehorn the Kremlin into their campaign.
Comrade Tsauberon: is the Device made ready, comrade Knight?
Comrade Tsanya: Da. The Church will never know what hit it.
*deep voice russian chuckling*
Sanctaphrax:
Evothaum mental assaults are fine, but I don't think they should have weapon ratings. Even without a weapon rating, a mental attack can be really handy against a foe with physical defence Powers.
Conjuring supernaturally effective items should be possible, but if I were your GM it wouldn't be that easy.
Here's what I prefer to use for summoning.
I actually have a game that deals with German politics, so who knows...maybe the Kremlin will become relevant.
Hick Jr:
It's really intended to generate consequences. Hmm. I would probably be using it as a spray attack more than on single targets, but that's still pretty powerful. Barring knocking someone out for a couple of years, how can I balance this?
Sanctaphrax:
The way I'd prefer to handle evothaum mental attacks, they're weapon 0 with accuracy equal to the spell's power.
When you take somebody out you can inflict a death-equivalent effect. Sleeping arbitrarily long would be a fair effect.
Hick Jr:
Fair enough. I'll edit it.
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