Author Topic: Generic NPCs  (Read 139773 times)

Offline devonapple

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Re: Generic NPCs
« Reply #150 on: December 19, 2010, 01:51:52 AM »
Why?

I came up with the thought that Inspire Lasting Emotion would allow the Sphinx to deal Mental stress, perform blocks and other combat maneuvers, if we were able to consider "confusion" as a reasonable vector (or perhaps "pride" such that the Sphinx drives a target's pride and forces it to waste time and energy trying to solve one of its diabolical riddles posed in the middle of a conflict).
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Belial666

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Re: Generic NPCs
« Reply #151 on: December 19, 2010, 02:01:43 AM »
OK, major abomination goodness just posted.


Also, the Greek legends of the Sphinx at least do not give her mental powers. But many fantasy portrayals (such as the DnD one) do.

Offline devonapple

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Re: Generic NPCs
« Reply #152 on: December 19, 2010, 02:16:02 AM »
Well, I didn't want it to be a mental power so much as giving some more teeth to the Sphinx's ability to Riddle.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #153 on: December 19, 2010, 03:21:31 AM »
@devonapple: With that in mind, a reflavoured Incite Emotion power would be a reasonable choice for the Sphinx. Perhaps it could be combined with a stunt that lets the Sphinx use Scholarship instead of Deceit for mental attacks and maneuvers. I guess we can call it a variant on the basic Sphinx.

@Belial: Love the revenants. Great theme, pretty good mechanics, and appropriate for the high-level games where most of the stuff in OW is too weak. The game I'm GMing (and you're playing in), for example. Have you considered adding those powers to the custom power thread? I'd do it for you, but it seems a bit rude somehow.

I was planning to do a movie-style zombie myself, which would have essentially been a weaker version of your Hunger Revenant. Actually, I may still do that.

@both: You might already know that there's a DFRPG Resource Wiki in development. If you guys could help set it up, it would be greatly appreciated. And if you don't have the time/interest, could I at least add your creations to it?

Offline Belial666

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Re: Generic NPCs
« Reply #154 on: December 19, 2010, 03:59:05 AM »
Feel free to add what I post here to custom powers and/or the wiki. Unfortunately, my time is relatively limited so I can't help with those right now.


As for the Revenants, they were an idea I've had for some time, as you might have noticed from posts in said games. And as you can see, making an army of Void Revenants is a really bad idea, even if someone could do it.  :P

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #155 on: December 20, 2010, 05:27:19 AM »
Zombie Pterodactyl (Feet In The Water)

High Concept: Zombie Pterodactyl
Other Aspects: Unliving Fossil, My Drum Beats Like A Heart, Eleven-Metre Wingspan
Skills:
Great: Might, Athletics
Good: Endurance, Fists
Fair: Alertness, Investigation
Average: Intimidation, Survival
Powers:
Living Dead [-1]
Wings [-1]
Hulking Size [-2]
Supernatural Strength [-4]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-10
Refresh Total:
-4

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #156 on: December 21, 2010, 02:00:52 AM »
Zombie Brachiosaurus (Chest Deep)

High Concept: Zombie Brachiosaurus
Other Aspects: Unliving Fossil, My Drum Beats Like A Heart, Freakin' Huge
Skills:
Superb: Might, Endurance
Great: Fists, Survival
Good: Athletics, Alertness
Fair: Investigation, Intimidation
Average: Conviction, Lore
Stunts:
Shrug It Off (Endurance): Defend against attacks with Endurance.
Powers:
Living Dead [-1]
Hulking Size [-2]
Mythic Strength [-6]
Mythic Toughness [-6]
The Catch (unknown) [+0]
Trample [-1] (May take -2 to a Fists attack to target an entire zone)
Total Refresh Cost:
-17
Refresh Total:
-9

Offline Mindflayer94

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Re: Generic NPCs
« Reply #157 on: December 21, 2010, 04:27:28 AM »
For all these zombies, where the catch is unknown, couldn't you just put: holy items and the like? What about salt?
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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #158 on: December 21, 2010, 06:10:05 AM »
The catch on my zombies is unknown because the canonical catch on zombies is unknown. Still, you can feel free to give them a real catch in your game. I recommend salt, since everything and its mother is vulnerable to holy items.
« Last Edit: January 17, 2011, 11:19:47 PM by Sanctaphrax »

Offline bibliophile20

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Re: Generic NPCs
« Reply #159 on: December 21, 2010, 03:41:58 PM »
The catch on my zombies is unknown because the canonical catch on zombies is unknown. Still, you can feel free to give them a real catch in your game. I recommend salt, since everthing and its mother is vulnerable to holy items.

Quick!  Make a giant lobster or giant crab whose Catch is salt and butter!
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #160 on: December 22, 2010, 07:16:33 AM »
Zombie Chimera #1 (Chest Deep)

High Concept: Twenty Zombies Stitched Together
Other Aspects: My Drum Beats Like A Heart, Absorb Corpses, Mentally Broken
Skills:
Superb: Might, Endurance
Great: Fists, Athletics
Good: Alertness, Intimidation
Fair: Investigation, Survival
Average: Conviction, Lore
Stunts:
Forty Hands (Might): +1 to grapple.
Powers:
Living Dead [-1]
Hulking Size [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Assimilate Corpse [-1] (Treat as Blood Drinker, ignore Living Dead's recovery drawback when using it)
Superior Hold [-3] (May take other actions while grappling someone)
Total Refresh Cost:
-16
Refresh Total:
-8
« Last Edit: December 24, 2010, 04:47:48 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #161 on: December 24, 2010, 04:36:59 AM »
Second zombie chimera here. It's a shark that walks on human arms and flies on albatross wings.

Zombie Chimera #2 (Feet In The Water)

High Concept: Undead Shark-Man-Bird
Other Aspects: My Drum Beats Like A Heart, Mentally Broken, Instincts Of A Shark
Skills:
Great: Fists
Good: Athletics, Endurance
Fair: Alertness, Survival, Might
Average: Intimidation, Conviction, Investigation, Lore
Stunts:
Feeding Frenzy (Fists): Inflict 2 extra stress when tagging or invoking a consequence.
Powers:
Claws [-1]
Wings [-1]
Living Dead [-1]
Aquatic [-1]
Supernatural Sense [-1] (Can detect blood and automatically track someone who's bleeding)
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-12
Refresh Total:
-6

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #162 on: December 24, 2010, 05:25:57 AM »
Shade (On The Beach)

High Concept: Enslaved Ghost
Other Aspects: Tortured Soul, Destroyed Identity
Skills:
Fair: Intimidation, Weapons
Average: Lore, Investigation, Alertness, Conviction, Endurance, Athletics
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-10
Refresh Total:
-6
« Last Edit: December 28, 2010, 02:40:50 AM by Sanctaphrax »

Offline ralexs1991

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Re: Generic NPCs
« Reply #163 on: December 24, 2010, 02:35:08 PM »
omg you need to make an undead man-bear-pig!!!!  :D
Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #164 on: December 28, 2010, 02:45:39 AM »
I seem to have overwritten the stats of Zombie Chimera #3 with those of the Shade. I'm afraid that I don't remember exactly what the stats of Zombie Chimera #3 were originally. Can anyone help me with this?