Author Topic: Generic NPCs  (Read 139776 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #75 on: November 17, 2010, 10:51:58 PM »
I have to admit I'm a bit surprised to hear that my soldier stats are realistic. I was really just guessing. The aspects look good, and if you don't mind I'll add them to the post.

If you have anything else to add, please do.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #76 on: November 18, 2010, 12:06:56 AM »
Waitress (Hydrophobe)

High Concept: Waitress
Other Aspects: This Is Just My Day Job, At The Mercy Of Stupid Customers
Skills:
Fair: Performance, Presence
Average: Endurance, Athletics, Rapport, Discipline, Empathy, Deceit
Stunts:
Artist (Performance): +1 to play rock music, +1 to play drums.
Professional Attitude (Presence): +1 to all social skills when "on the job."
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

The Performance skill could be replaced with the Scholarship skill to represent a student who waits tables for tuition (or beer) money. The Artist stunt is also eminently replacable.
« Last Edit: November 19, 2010, 03:22:43 AM by Sanctaphrax »

Offline zegion

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Re: Generic NPCs
« Reply #77 on: November 18, 2010, 12:10:43 AM »
be my guest. In general officers "Know a little about a lot" and the Non Commission's Officers (NCO's sgts ect...) "Know a lot about a little" and your pvts and what not are "paid labor."
« Last Edit: November 18, 2010, 01:16:15 AM by zegion »
-They fought for their lives But most of them died

-The angels were crying, As they carried his brothers away. With the fire raining down And the Hell all around
There were few men left standing that day.


Big & Rich 8th of November.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #78 on: November 18, 2010, 01:29:10 AM »
Posessing Demon (Chest Deep)

High Concept: Body Snatching Demonic Locust Swarm
Other Aspects: Orifice Invasion, Identity Thief, Hive Mind
Skills:
Great: Conviction, Discipline, Deceit
Good: Alertness, Intimidation, Presence
Fair: Athletics, Burglary, Stealth
Average: Endurance, Survival, Lore
Stunts:
Pod Person Gambit (Deceit): +2 to impersonate to be the person that is possessed.
Powers:
Domination (Possession) [-5]
Gaseous Form [-3]
Inhuman Recovery [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-10
Refresh Total:
-2
« Last Edit: November 19, 2010, 03:23:06 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #79 on: November 18, 2010, 02:13:23 AM »
Fisherman (Hydrophobe)

High Concept: Fisherman
Other Aspects: Working Man, The Troubles Of Everyday Life
Skills:
Fair: Survival, Driving
Average: Endurance, Craftsmanship, Athletics, Might, Resources, Alertness
Stunts:
Sailor (Driving): +1 to operate a boat, further +1 to operate a fishing boat.
Fisherman (Survival): +3 to getting food from the sea.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2
« Last Edit: November 19, 2010, 03:23:27 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #80 on: November 18, 2010, 04:38:04 AM »
Book Store Owner (On The Beach)

High Concept: Book Store Owner
Other Aspects: Bibliophile, Reluctant Slave To Profit, I've Got Something That You Might Like Here
Skills:
Good: Performance, Resources
Fair: Scholarship, Rapport, Empathy
Average: Presence, Investigation, Lore
Stunts:
Literature Expert (Performance): +1 to Performance knowledge and perception. Further +1 when the art is a book, further +1 when that book is a mystery novel.
I Own A Bookstore (Resources): Owns a library of quality equal to his Resources skill.
I Think You'll Like This One (Empathy): +2 to Empathy assessments and declarations related to someone's taste in books.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
« Last Edit: November 19, 2010, 03:23:54 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #81 on: November 18, 2010, 09:56:16 PM »
Sorcerer Demon (Snorkeling)

High Concept: Demonic Sorcerer
Other Aspects: Man Of Wealth And Taste, Classic Devil Look, Citizen Of The Place Below
Skills:
Superb: Conviction, Discipline
Great: Lore, Resources, Deceit
Good: Endurance, Presence, Performance
Fair: Intimidation, Empathy, Rapport
Average: Contacts, Scholarship, Alertness
Stunts:
Shield Of Hellfire (Conviction): Use Conviction to defend against attacks.
Powers:
Human Guise [-0]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic (Hellfire) [-2]
Refinement [-3]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Holy Stuff) [+2]
Physical Immunity [-8]
Stacked Catch (Only immune to Hellfire) [+6]
Magic:
Evocation (Fire, Water, Spirit): +1 fire control, +2 fire power
Thaumaturgy: +1 diabolism control, +2 diabolism complexity
Foci: Diamond Ring (+2 offensive fire control), Emerald Ring (+1 offensive fire power), Ruby Ring (+1 defensive fire control), Topaz Ring (+1 diabolism complexity)
Enchanted Items: 2 potion slots (strength 4)
Total Refresh Cost:
-16
Refresh Total:
-3
« Last Edit: November 19, 2010, 03:24:21 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #82 on: November 18, 2010, 10:53:47 PM »
Lawyer Demon (Feet In The Water)

High Concept: Demonic Lawyer
Other Aspects: Representative Of Lucifer, Sign Here On The Dotted Line
Skills:
Great: Deceit
Good: Presence
Fair: Conviction, Intimidation, Empathy, Scholarship
Average: Alertness, Fists, Endurance, Contacts, Rapport
Stunts:
Faustian Pact (Deceit): +2 to Deceit when using it to trick someone into making a deal.
Diabolical Law Degree (Scholarship): +1 to legal knowledge, further +1 demonic legal knowledge.
Powers:
Marked By Power (Satan) [-1]
Glamours [-2]
Incite Lasting Trust At Range [-3]
Inhuman Toughness [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-9
Refresh Total:
-3
« Last Edit: November 19, 2010, 03:22:13 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #83 on: November 18, 2010, 11:02:41 PM »
Imp (Hydrophobe)

High Concept: Demonic Imp
Other Aspects: Limitless Source Of Bad Advice, Infernal Pest
Skills:
Fair: Intimidation, Fists, Deceit
Average: Athletics, Presence, Alertness, Lore
Stunts:
Incredibly Annoying (Intimidation): +2 to all attempts to make someone angry.
Powers:
Wings [-1]
Diminutive Size [-1]
Inhuman Toughness [-2]
The Catch (Holy Stuff) [+1]
Total Refresh Cost:
-4
Refresh Total:
-2
« Last Edit: November 19, 2010, 03:21:32 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #84 on: November 19, 2010, 01:38:11 AM »
Demon Lord (Deep One)

High Concept: Demon Lord
Other Aspects: Skinwalker, Do Not Summon If You Wish To Live, Enemy Of God, Limitless Cruelty, Legions Of The Damned
Skills:
Epic: Conviction
Fantastic: Discipline, Lore
Superb: Intimidation, Presence, Contacts
Great: Deceit, Empathy, Resources
Good: Rapport, Scholarship, Performance
Fair: Burglary, Craftsmanship, Driving
Average: Endurance, Investigation, Fists, Guns
Stunts:
Fanatic's Attitude (Conviction): Use Conviction to defend against social attacks.
It Is Entirely Reasonable To Be Afraid Of Me (Intimidation): +2 to Intimidation against anyone who knows what the Demon Lord is capable of.
Demon Lord (Contacts): May use Contacts to acquire minions.
Legions Of The Damned (Contacts): May use Contacts to declare the presence of lesser demons.
Powers:
Marked By Power (Satan, or perhaps himself) [-1]
True Shapeshifting [-4]
Modular Abilities [-12] (Capable of changing the catch for toughness powers, so all catches are worth 0)
The Sight [-1]
Gaze Of The Damned [-0] (Reflavoured Soulgaze)
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic (Hellfire) [-2]
Refinement [-7]
Physical Immunity [-8]
The Catch (Holy Stuff) [+2]
Guide My Hand [-1]
Unrighteousness [-2] (The counterpart to Righteousness)
Unholy Touch [-1] (The counterpart to Holy Touch)
Sponsored Faith [-1] (May take sponsor debt instead of spending fate points to fuel True Faith powers)
Magic:
Evocation (Fire, Water, Spirit): +1 spirit control, +2 fire power, +3 fire control
Thaumaturgy: +1 necromancy complexity, +2 diabolism control, +3 diabolism complexity
Foci: Triangle Chain (+2 offensive power to hellfire), Square Chain (+2 offensive control to hellfire), Pentagon Chain (+2 complexity to diabolism)
Enchanted Items: 4 potion slots (strength 6)
Total Refresh Cost:
-48
Refresh Total:
-10
« Last Edit: November 19, 2010, 03:20:44 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #85 on: November 19, 2010, 01:54:47 AM »
There. That's it for demons. Those who are playing close attention might have noticed that each one of them has a different Conviction score. This is because the difficulty to summon a demon is based upon the demon's Conviction. These demons are intended first and foremost as minions for summoners, so the Conviction score is supposed to correspond roughly to the power level of the demon.

The Demon Lord gave me a great deal of trouble. I wanted it to be capable in every major area of the game, so I decided to make it a shapeshifter with spellcasting abilities. It ended up quite similar to the Skinwalker from the books, so I gave it an aspect to reflect that. Feel free to ignore or play up that aspect as much as you like. It also uses a homebrew power, called Sponsored Faith. Sponsored Faith allows the Demon Lord to take sponsor debt instead of paying a fate point for the effects of Guide My Hand, Unrighteousness, and Unholy Touch. I would have preferred to create the Demon Lord without any homebrew powers, but the True Faith powers seemed too perfect a fit and I wanted them to be useful to the Demon Lord with his negative refresh.

Alright, that's enough of that. If you have any comments, criticisms, or complaints about the stats of these demons, now's the time.

Offline devonapple

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Re: Generic NPCs
« Reply #86 on: November 19, 2010, 02:00:48 AM »
All of these are wonderful. I suppose it can be done by individual GMs, but I wonder if going forward we were to include an absolute Refresh cost alongside the Refresh cost appropriate to its particular power level (like -9 [Deep One]/-44 [Total] in the case of the Demon Lord).
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #87 on: November 19, 2010, 03:10:57 AM »
Sure, no problem. I'll add that to the ones I've already made, too.

By the way, the Demon Lord has a total refresh cost of -10 for the Deep One power level and -48 total. Seems we both got it wrong.

Incidentally, I frequently go back and edit out mistakes from old posts. And I don't always announce it. So if something isn't the way you remember, that's probably why.

Offline devonapple

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Re: Generic NPCs
« Reply #88 on: November 19, 2010, 03:16:10 AM »
Seems we both got it wrong.

Oops! I missed the Stunts. Sorry about that.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Belial666

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Re: Generic NPCs
« Reply #89 on: November 19, 2010, 07:19:45 AM »
Why does the Demon Lord have a separate Physical Immunity? It already has enough points to get physical immunity from modular abilities.


BTW the difficulty to summon a Demon is their (Conviction+4)x3 if you do it in one spell, or three spells of their conviction+4. One to make the summoning circle, one to summon and one to bind. So 33 shifts of Power are enough to summon a Demon Lord, if you want to be sure it is not going to go on a rampage and it is going to be (marginally) under your control. And a Merlin-level summoner could, maybe, pull this off in a couple of exchanges.