Author Topic: Generic NPCs  (Read 139770 times)

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #255 on: February 18, 2011, 04:00:14 AM »
Wereviper (Feet In The Water)

High Concept: Wereviper
Other Aspects: Ruthless Patience, No Interest In A Fair Fight
Skills:
Great: Fists
Good: Alertness, Stealth
Fair: Athletics, Intimidation, Discipline
Average: Endurance, Conviction, Might, Survival
Powers:
Echoes Of The Beast (Viper) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Claws (Venomous) [-3]
Total Refresh Cost:
-4
Refresh Total:
2
« Last Edit: February 18, 2011, 11:22:19 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #256 on: February 18, 2011, 04:20:12 AM »
Werebat (Feet In The Water)

High Concept: Werebat
Other Aspects: Bats Don't Fight, Not Even Close To Blind
Skills:
Great: Alertness, Athletics
Good: Stealth, Investigation
Fair: Survival, Discipline
Average: Lore, Conviction
Powers:
Echoes Of The Beast (Bat) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Diminutive Size [-1]
Cloak Of Shadows [-1]
Wings [-1]
Total Refresh Cost:
-4
Refresh Total:
2
« Last Edit: February 18, 2011, 11:22:53 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #257 on: February 18, 2011, 04:36:37 AM »
Werefalcon (Feet In The Water)

High Concept: Werefalcon
Other Aspects: Death From Above
Skills:
Great: Athletics, Fists
Good: Alertness, Stealth
Fair: Endurance, Survival
Average: Conviction, Intimidation
Powers:
Echoes Of The Beast (Falcon) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Claws [-1]
Inhuman Speed [-2]
Wings [-1]
Total Refresh Cost:
-5
Refresh Total:
1
« Last Edit: February 18, 2011, 11:23:16 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #258 on: February 18, 2011, 04:52:15 AM »
Wereelephant (Submerged)

High Concept: Wereelephant
Other Aspects: Goddamn Huge, Surprisingly Social
Skills:
Superb: Might, Endurance
Great: Fists, Alertness
Good: Presence, Intimidation
Fair: Survival, Athletics, Discipline
Average: Conviction, Rapport, Empathy, Lore, Scholarship
Powers:
Echoes Of The Beast (Elephant) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Hulking Size [-2]
Claws [-1]
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (heavy weapons, weak spots) [+3]
Total Refresh Cost:
-9
Refresh Total:
1
« Last Edit: February 18, 2011, 11:23:48 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #259 on: February 18, 2011, 06:00:50 PM »
Not really satisfied with the catch on this guy or the werebear. Alternate suggestions are more than welcome.

Wereshark (Feet In The Water)

High Concept: Wereshark
Other Aspects: Aquatic, The Scent Of Blood
Skills:
Great: Fists
Good: Endurance, Athletics
Fair: Alertness, Intimidation, Might
Average: Survival, Discipline, Conviction, Stealth
Powers:
Echoes Of The Beast (Shark) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Claws [-1]
Aquatic (Not Amphibious) [-0]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (massive trauma) [+1]
Total Refresh Cost:
-5
Refresh Total:
1
« Last Edit: February 18, 2011, 11:22:04 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #260 on: February 18, 2011, 06:06:37 PM »
Werebear (Feet In The Water)

High Concept: Werebear
Other Aspects: Never Back Down, Species Differences
Skills:
Great: Fists
Good: Might, Endurance
Fair: Athletics, Intimidation, Survival
Average: Alertness, Discipline, Conviction, Stealth
Powers:
Echoes Of The Beast (Bear) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Claws [-1]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (massive trauma) [+1]
Total Refresh Cost:
-5
Refresh Total:
1
« Last Edit: February 18, 2011, 11:25:29 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #261 on: February 18, 2011, 06:21:26 PM »
Werehorse (Feet In The Water)

High Concept: Werehorse
Other Aspects: Riding Animal, Beloved By Little Girls
Skills:
Great: Athletics
Good: Endurance, Fists
Fair: Might, Survival, Alertness
Average: Conviction, Discipline, Presence, Empathy
Stunts:
Horses Are Much Better Runners Than Humans (Athletics): +2 to sprint.
Powers:
Echoes Of The Beast (Horse) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Claws [-1]
Inhuman Strength [-2]
Total Refresh Cost:
-5
Refresh Total:
1
« Last Edit: February 18, 2011, 11:24:38 PM by Sanctaphrax »

Offline bibliophile20

  • Conversationalist
  • **
  • Posts: 426
  • Mmmm.... BBQ.
    • View Profile
    • Gaming Group Wiki: UR-Talarius
Re: Generic NPCs
« Reply #262 on: February 18, 2011, 08:52:52 PM »
Not really satisfied with the catch on this guy or the werebear. Alternate suggestions are more than welcome.

...
The Catch (weak points) [+1]

Yeah, that'd only work against a were-crab, and only FOR MASSIVE DAMAGE!  ;D

Seriously, though, massive systemic trauma is usually a good bet.  I'd say anything with a Weapon:3-4+ is a good bet; a shotgun or grenade will ruin anyone's day. 
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

DFRPG Resources Wiki

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #263 on: February 18, 2011, 11:20:09 PM »
Giant Enemy Crab (Feet In The Water)

High Concept: Giant Enemy Crab
Other Aspects: An Element Of Japanese History, Attack Its Weak Point
Skills:
Great: Fists, Might
Good: Endurance, Discipline
Fair: Alertness, Athletics
Average: Survival, Conviction
Stunts:
Unfeeling Crab-Creature (Endurance): Use Endurance to calculate social stress capacity.
Vise Grip (Might): +1 to grapple.
Powers:
Aquatic [-1]
Echoes Of The Beast (Crab) [-1]
Claws [-1]
Hulking Size [-2]
Inhuman Strength [-2]
Supernatural Toughness [-4]
The Catch (weak point) [+3]
Total Refresh Cost:
-10
Refresh Total:
-4
« Last Edit: February 18, 2011, 11:25:03 PM by Sanctaphrax »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #264 on: February 19, 2011, 02:40:06 AM »
Weredragon (Submerged)

High Concept: Weredragon
Other Aspects: Legless And Armless, No Match For The Real Thing, Behold My True Form And Despair
Skills:
Superb: Weapons
Great: Athletics, Might
Good: Endurance, Fists, Intimidation
Fair: Alertness, Lore, Presence, Discipline
Average: Conviction, Investigation, Stealth, Deceit, Empathy
Powers:
Beast Change [-1]
Human Form [+1] affecting:
Wings [-1]
Breath Weapon [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (the underbelly) [+2]
Total Refresh Cost:
-9
Refresh Total:
1

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #265 on: February 19, 2011, 03:00:51 AM »
Weregiantspider (Submerged)

High Concept: Weregiantspider
Other Aspects: Eeeeek!, Webweaver, Silent Death
Skills:
Superb: Fists
Great: Craftsmanship, Athletics, Stealth
Good: Endurance, Intimidation, Alertness
Fair: Might, Discipline, Survival
Average: Presence, Conviction, Burglary
Powers:
Echoes Of The Beast (Spider) [-1]
Beast Change [-1]
Human Form [+1] affecting:
Spider Walk [-1]
Claws (Venomous) [-3]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (massive trauma) [+1]
Total Refresh Cost:
-8
Refresh Total:
2

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #266 on: February 20, 2011, 03:36:19 AM »
Used a homebrew power on this one. You can find it on reply #96 of the custom power thread.

Weregoomonster (Submerged)

High Concept: Weregoomonster
Other Aspects: Fights By Crushing, Horribly Messy
Skills:
Superb: Might
Great: Endurance, Fists
Good: Athletics, Intimidation, Alertness
Fair: Lore, Investigation, Survival, Discipline
Average: Conviction, Presence, Scholarship, Burglary, Weapons
Powers:
Beast Change [-1]
Human Form [+1] affecting:
Amorphous Form [-1]
Living Rope [-1]
No Internal Anatomy [-1]
Long Reach [-1]
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (anything other than kinetic energy) [+3]
Total Refresh Cost:
-9
Refresh Total:
1

Offline Mal_Luck

  • Posty McPostington
  • ***
  • Posts: 1381
  • The Trope Master
    • View Profile
Re: Generic NPCs
« Reply #267 on: February 21, 2011, 08:03:32 AM »
If you haven't made one already, I've love to see a NPC reporter.  Both newbie and experienced reporters  :P
« Last Edit: February 21, 2011, 08:05:09 AM by Mal_Luck »
DV Mal_Luck v1.2 YR3 FR1 BK++++ RP++++ JB TH(+++) WG(-) CL SW(+) BC(++) MC(--) SH [Molly+++ Murphy++]

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #268 on: February 22, 2011, 01:04:54 AM »
Reporter (Hydrophobe)

High Concept: Investigative Reporter
Other Aspects: New To The Job, Very Friendly, Just Keep Digging
Skills:
Good: Investigation
Fair: Rapport
Average: Presence, Empathy, Alertness, Deceit, Scholarship
Stunts:
Investigative Reporter (Investigation): May use Investigation instead of Performance for journalism.
Interviewer (Rapport): +2 to Rapport when using it to extract information.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12402
    • View Profile
Re: Generic NPCs
« Reply #269 on: February 22, 2011, 01:31:39 AM »
Reporter (Feet In The Water)

High Concept: Investigative Reporter
Other Aspects: Been At This For A While, Network Of Informants, Just Keep Digging
Skills:
Great: Investigation
Good: Contacts
Fair: Empathy, Alertness, Rapport
Average: Conviction, Presence, Resources, Scholarship, Deceit, Discipline
Stunts:
Investigative Reporter (Investigation): May use Investigation instead of Performance for journalism.
Excellent Journalist (Investigation): +2 to Investigation when using it to replace Performance.
Interviewer (Rapport): +2 to Rapport when using it to extract information.
Journalist's Network (Contacts): +2 to Gather Information or Get The Tip Off about things that qualify as news.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4