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zaczane:
sweet, you think i should list the refinements as +1 to all Dracula magic, +2 to all Dracula magic
or
+1 to curses, +2 to weather control, +3 to necromancy, +4 to mind control, +5 to blood magic
also ill post another draft of Dracula in a little while built off all the stuff we have done also ill make sure to label in underlined and bold the custom powers

Sanctaphrax:
Okay, supposing he has

Evocation [-3]
Thaumaturgy [-3]
Dracula Magic [-4]
Refinement [-10]

Then I'd make his spellcasting look like this:

Evocation (Water, Earth, Fire, Air, Spirit): +1 Water Control, +2 Spirit Power, +3 Spirit Control
Thaumaturgy: +1 Entropomancy Complexity, +2 Weatherworking Complexity, +3 Necromancy Complexity, +4 Psychomancy Complexity
Foci: Staff (+1 Dracula Magic Offensive and Defensive Power and Control, +1 Dracula Magic Complexity and Thaumaturgy Control)
Enchanted Items: 4 slots, used for whatever Dracula feels like at the moment

zaczane:
Vladimir Dracula
High Concept: First of the Vampires
Other Aspects: Nicks been around a long long time,
Skills:
Legendary++: Alertness, Athletics, Fists, Intimidation, Discipline
Legendary+: Endurance, Conviction, Presence, Lore, Deceit
Legendary: Weapons, Empathy, Rapport, Contacts, Resources
Stunts:
Know yourself: +2 to damage when fighting other vampires
Tough composer: +2 to all discipline rolls dealing with feeding dependency
Resilient self-image: able to take 2 extra mild mental consequences
No pain no gain: able to take 2 extra mild physical consequences
Hunter: As an experienced hunter, you know how to track game in the outdoors. Gain +2 on any efforts to use Survival to track something in the wilderness or other outdoor area.
Powers:
Blood Drinker [-1]
Echoes of the Beast [-1]: +2 to alertness for bat hearing
Evocation [-3]
Feeding Dependency [+1]
Imageless[-1] cannot be photographed, no reflection
Incite Emotion [-8]: Fear, Lust, Rage, Protectiveness, weapons 6, range
Night Coat [-3]: +6 to stealth in the dark, see in the dark
Modular Abilities [-5]
Mythic Recovery [-6]
Mythic Speed [-6]
Mythic Strength [-6]
Perfected Domination [-6]
Physical Immunity [-6]: immune to all harm except holy objects
Refinement [-10]:
Evocation (Water, Earth, Fire, Air, Spirit): +1 Water Control, +2 Spirit Power, +3 Spirit Control
Thaumaturgy: +1 Entropomancy Complexity, +2 Weatherworking Complexity, +3 Necromancy Complexity, +4 Psychomancy Complexity
Foci: Staff (+1 Dracula Magic Offensive and Defensive Power and Control, +1 Dracula Magic Complexity and Thaumaturgy Control)
Enchanted Items: 4 slots, used for whatever Dracula feels like at the moment
Thaumaturgy [-3]
True Shapeshifting [-4]
Vampiric claws [-3]: weapons 6, resurrect dead people as vampires
Mythic Toughness [-6]
Mythic Stoicism [-6]
Mythic Image [-6]: +3 armor to social, +6 social stress boxes
Mythic Willpower [-3]: +6 hunger stress boxes
Dracula Magic [-4]
Description: Dracula has a magic of his own. It's not clear exactly why; perhaps he's simply too powerful not to have his own brand of magic.
Sponsor: Dracula is the source of this magic.
Agenda: It's not entirely clear what Dracula wants.
Evocation: Dracula's Evocations generally work by manipulating blood, the weather, or people's minds. But the occasional necromantic blast is not unheard of.
Thaumaturgy: Dracula's rituals are generally associated with his curse, the weather, psychomancy, entropomancy, and necromancy.
Evothaum: Any ritual that could be cast with Dracula Magic may be cast with the speed and methods of Evocation.
Extra Benefits: Dracula Magic Evocations may be used to inflict mental stress. This costs five shifts; a weapon 2 mental attack is as difficult to cast as a weapon 7 physical attack. And so on.
Physical: OOOOOOOOOOOO armor-3
Mental: OOOOOOOOOOOO armor-3
Social: OOOOOOOOOOOO armor-3
Hunger: OOOOOOOOOOOO
Consequences
Mild any-2
Mild social-2
Moderate any-4
Moderate physical-4
Moderate mental-4
Moderate social-4
Severe any-6
Severe physical-6
Severe mental-6
Extreme any-8
Total Refresh Cost:
101
Refresh Total:
-41

Locnil:
By Nick's been around a long long time, I actually meant Nicodemus's Aspect, been around a long long time.  :o

...Though, Nick's been around a long long time does have a nice ring to it.  ;D

Also, you might want to add a note stating what his other skills default to. I'm guessing Epic, but you might want to chose a skill or two that he does do all that well.

Imageless, IMO, should be an invoke/compel on his high concept, or maybe a [-0] power, since it seems to offer no mechanical benefit.

Assuming I remember the Incite Emotion rules correctly, it should be Weapon:4. If you pay an additional point of Refresh, you could make a custom upgrade allowing for Weapon:6, I suppose.

Under which skill does Know Yourself fall under? Come to think of it, you should probably add the skills to all the stunts.

Vampiric Claws should cost more than [-3]. Weapon:6 alone is worth that, let alone making more vamps. Unless, of course, you intended it to be a plot device thing, instead of a your allies are now mine thing.. No offence, but its hard to tell.

So, Feeding Dependency works on all abilities listed under it?

That's all I have to say. Looks like you put quite a good amount of work into it. If you ever use him in a game, let me know. I am fascinated with how high power characters impact games.   8)

Sanctaphrax:

--- Quote from: Locnil on August 04, 2012, 12:25:33 PM ---Vampiric Claws should cost more than [-3]. Weapon:6 alone is worth that, let alone making more vamps. Unless, of course, you intended it to be a plot device thing, instead of a your allies are now mine thing.. No offence, but its hard to tell.
--- End quote ---

So far as I can tell, making new vamps is free. At least, BCVs and RCVs don't pay anything for the ability normally.

Not sure if I'd let someone take Claws three times, though. Stacking limitations exist for a reason.

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