The Dresden Files > DFRPG Resource Collection

Generic NPCs

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devonapple:
I'm not equipped to playtest these. They look wonderful. My suspicion is that (seeing what you get for the Complexity) that they may be too easy for a party of almost any play level to produce, but I lack a competing system to the one we all hammered out. That said, their high visibility would probably be ample disincentive for a group of players to produce these regularly - not so much for villains, though maintaining the Unseelie Accords and its analogue to the Masquerade would certainly be a factor.

The Mighty Buzzard:
Really don't have an opinion because I wouldn't allow them in a campaign I was GMing.  I have massive issues with thaumaturgy being able to create any effect so long as the player takes their sweet time in casting it.  I also wouldn't allow anyone to wear a construct like that without spending FP/debt for every temporary power granted.  I further wouldn't allow the constructs to take any action without either complete attention (not even free actions or defense rolls and an aspect of All Senses Completely Blinded) from the caster, a bound spirit to animate them, or someone wearing them.

There's likely a reason you don't see every wizard running around with temple dog constructs like the ones Ancient Mai made.

Sanctaphrax:
IMPORTANT NOTE: "Wearing" one of these constructs does not give you their powers. See the Hollow power on the custom power thread for what it actually does.

And I would assume that every one of these contains a bound spirit of some kind, although it might be an artificial one in some cases. And a dumb one in all cases. After all, they are capable of semi-independent action.

Does that make these more acceptable to you, Buzzard?

Anyway, the relevant question here is whether or not these guys are balanced against other Thaumaturgy effects of the same complexity.

Is a single-function-robot Flying Harness that lasts a lifetime roughly equivalent to a 24-shift ward that lasts a lifetime?

I'm honestly not sure. But if not, I want to make it so.

I know for a fact that problems will likely arise anyway due to the problems with the Thaumaturgy system in general. But that's no excuse for not trying.

devonapple:

--- Quote from: Sanctaphrax on November 10, 2011, 09:37:50 PM ---IMPORTANT NOTE: "Wearing" one of these constructs does not give you their powers. See the Hollow power on the custom power thread for what it actually does.

--- End quote ---

Well, for the jetpack analogue, the distinction is pretty blurry.

Sanctaphrax:
Yep.

I tried to minmax a bit there. It's specifically designed to be good to wear.

After all, it's not a good test unless you're trying to break stuff.

Although I suppose I could maybe make it even better by giving it this skill list:

Superb: Athletics
Great: Might
Good: Endurance
Fair: Fists
Average: Alertness

That kicks the complexity up to 25, but it also gives another point of Athletics. Maybe raise Speed to Mythic too. That'd give a defense roll of 10, which is as good as a Crafter.

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