The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
This stunt/power thing is an ongoing debate. I am firmly on the side of "stunts can affect powers". I could go into reasons, but it would likely lead to this thread going way off topic.

Bottom line: If you don't like it, you can call it a [-1] power or swap it for a level of refinement.

PS: I would be willing to debate this. Make a new thread if that's what you want to do.

Sanctaphrax:
Alright, it's time for the Lawbreakers. One for each law (except for the third and fourth, there's going to be one for the two of them), and then that's it for mortal practitioners. Expect me to start on demons once these are done.

Breaker Of The First Law (Chest Deep)

High Concept: Magical Murder Machine
Other Aspects: Collateral Damage, Man With A Cause, How Is Killing A Guy With Magic Worse Than Using A Gun?
Skills:
Superb: Conviction
Great: Discipline
Good: Lore, Endurance, Alertness
Fair: Guns, Athletics, Stealth
Average: Presence, Intimidation, Burglary, Survival, Fists, Might
Stunts:
Fallout Control (Discipline): May take 2 shifts of fallout without reducing the power of an evocation.
Powers:
Evocation [-3]
Refinement [-3]
Lawbreaker (First) [-2]
Magic:
Evocation (Fire, Air, Spirit): +2 fire power, +1 fire control
Foci: Blasting Rod (+3 offensive fire power), Glasses (+1 offensive fire control), Gauntlet (+2 defensive fire control, linked to a single spell), Armband (+2 defensive fire power, linked to a single spell)
Total Refresh Cost:
-9
Refresh Total:
-1

Sanctaphrax:
Breaker Of The Second Law (Submerged)

High Concept: Magic-Wielding Vigilante
Other Aspects: Poetic Justice, Transformation Is A Fitting Punishment
Skills:
Superb: Conviction, Lore
Great: Discipline, Investigation
Good: Endurance, Alertness
Fair: Athletics, Stealth, Burglary
Average: Resources, Contacts, Rapport, Presence, Fists
Powers:
Thaumaturgy [-3]
Sponsored Magic (Transformation) [-3] Allows transformation as evocation inflicting physical stress, with taken out results representing full transformation.
Lawbreaker (Second) [-2]
Refinement [-3]
Magic:
Thaumaturgy: +1 transformation and disruption control, +2 transformation and disruption complexity
Foci: Hat (+2 complexity to transformation and disruption), Wand (+2 control to transformation and disruption)
Enchanted Items: Costume (6 shift block against attack or armour 3, 3 uses/session), 1 potion slot (strength 5)
Total Refresh Cost:
-11
Refresh Total:
-1

Sanctaphrax:
Breaker Of The Third And Fourth Laws (Snorkelling)

High Concept: Sorcerous Mastermind
Other Aspects: Dance, My Puppets!; Nice Guy, Not Good Guy; Physical Violence Is Not Okay
Skills:
Superb: Discipline, Contacts
Great: Lore, Deceit, Conviction
Good: Presence, Rapport, Resources
Fair: Empathy, Scholarship, Alertness
Average: Endurance, Burglary, Investigation
Stunts:
Mastermind (Contacts): Add Employment trapping to Contacts. Use it to hire people.
Powers:
Thaumaturgy [-3]
Evocation [-3]
Lawbreaker (Third) [-2]
Lawbreaker (Fourth) [-2]
Refinement [-3]
Domination [-2]
Magic:
Evocation (Air, Water, Spirit): +1 spirit control, +2 spirit power
Thaumaturgy: +1 psychomancy control, +2 psychomancy complexity
Foci: Hand Mirror (+2 offensive spirit power), Skullcap (+2 psychomancy complexity)
Enchanted Items: Clothes (4 shift block against attack or armour 2, three uses/session), 2 potion slots (strength 4)
Total Refresh Cost:
-16
Refresh Total:
-3

Sanctaphrax:
Breaker Of The Fifth Law (Snorkelling)

High Concept: Kemmlerian Necromancer
Other Aspects: Death Is A Disease, Stereotypical Villain, Creepily Serene
Skills:
Superb: Conviction, Lore
Great: Discipline, Intimidation
Good: Presence, Endurance
Fair: Athletics, Deceit, Contacts, Empathy, Alertness
Average: Fists, Might, Craftsmanship, Resources, Weapons, Scholarship
Powers:
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Thaumaturgy [-3]
Evocation [-3]
Sponsored Magic (Kemmlerian Necromancy) [-2]
Refinement [-3]
Lawbreaker (Fifth) [-2]
Magic:
Evocation (Air, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 crafting strength, +2 necromancy complexity, +3 necromancy control
Foci: Skull Necklace (+1 complexity and control to necromancy), Spellbook (+2 offensive spirit power), Shield Ring (+1 defensive earth control)
Enchanted Items: Robes (6 shift block against attack or armour 3, 3 uses/session), 2 potion slots (strength 6)
Total Refresh Cost:
-14
Refresh Total:
-1

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