The Dresden Files > DFRPG Resource Collection

Generic NPCs

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ways and means:
No he can't after checking wow strength power passive bonus isn't as impressive as Belial made it out to be when actually reading the tables. Though I overestimated how much even a 6ft blade would weigh even a guts sword would probably weigh a max of 100 kilos (easily lift-able at 7), probably it would only merit weapons 4 though.

Belial666:
Inhuman Strength only gives a +3. Supernatural gives a +6 and Mythic gives a +12. The bonus isn't as impressive because it's only first tier. As for how big a weapon you can fight with, I'd say Lifting-2. Most people who can lift 200 pounds fight with weapons of about 6 pounds.

Do note that a 6-ft-long, 1 inch thick steel rod weighs 18 pounds (about 9 kilos). For a sword to weigh 100 kilos with a blade that is still sharp (and thus 3 mm thick at most), it needs to be 6 meters (18 feet) long, 60 centimetres (2 feet) wide. That gives the blade a weight of 80 kilos, with another 30-40 kilos for the grip.

The Mighty Buzzard:
Up to Feb 2011 so far.  Turtlethrope Hermit?  No more DBZ for you!

The Mighty Buzzard:
Ok, have all the npcs that follow the Official Sanctaphrax Template(TM) gathered up into one file.  The others I can't be arsed to convert at the moment.  I'll post a link once I write a script to get them all sorted to depth, mortal/supernatural, and alphanumerically.

Sanctaphrax:
Yay! Progress! Thank you, Margrave!

I actually didn't have DBZ in mind when I wrote the hermit...but I suppose it could have been subconscious.

PS: The Official Sanctaphrax Template(TM) is awesome. Everyone should use it. I don't normally like to brag, but you would not believe the amount of time it's saved me. And it looks pretty professional too. So...yeah. I'm pretty proud of my template.
PPS: Like a lot of what I've made, the template is heavily inspired by DeadManWalking's work. Credit where it's due, and all.

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