The Dresden Files > DFRPG Resource Collection
Generic NPCs
zaczane:
yes copy and paste is your friend sadly you can't just plug your computer into your mind and have the computer do what you want it to according to what your thinking
anyway there is all the hydrophobic level NPC now but im gonna go to bed its late were i live so ill add tomarrow cause its the weekend
night
zaczane:
never mind have to think this out more
Sanctaphrax:
Looks like a Loup-Garou variant.
I'd like to finish up the Frost Family for good this weekend, and for that I need two things. The first is more social supernatural senses for Jack. The second is an explanation of what you meant those custom powers for Mother Sleet to do.
Can anyone help with those?
Anyway, I'll be making some characters that use custom powers from the master list in the meantime.
Sanctaphrax:
Asura Scion (Submerged)
High Concept: Asura Scion
Other Aspects: Violent Instincts, Multi-Tasker
Skills:
Superb: Weapons
Great: Fists, Athletics
Good: Endurance, Alertness, Might
Fair: Intimidation, Survival, Burglary, Discipline
Average: Presence, Empathy, Conviction, Investigation, Lore
Powers:
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (Hindu Holy Stuff) [+1]
Human Form [+1]
Extra Appendages [-2]
Flurry Of Blows [-1]
Excellent Coordination x2 [-2]
Total Refresh Cost:
-9
Refresh Total:
1
Belial666:
Superman (Kal-El)
High Concept: Kryptonian Champion of Humanity
Other Aspects: Last Son of a Dead World, Honor and Justice come before Everything, Secret Identity, Enemies in High (and Low) Places
Skills:
+7 Endurance, Might
+6 Fists, Weapons, Alertness
+5 Conviction, Discipline, Athletics
+4 Presence, Rapport, Investigation
+3 Empathy, Survival, Driving
other skills default to fair.
Powers/Stunts:
[-8] Titanic Strength (+8 attack stress, +4 grapple, +6 grapple stress, +20 lifting/breaking)
[-1] Tremendous Blows - superman's fists are weapon 2.
[-1] Man of Steel - superman may use endurance for all physical defense. This power is subjected to his catch.
[-1] Swing for the Fences
[-2] Breath Weapon - eyebeams and breath attacks. They function as weapon 0 thrown weapons.
[-2] Increased Range - superman's breath weapon has a range of "line of sight"
[-2] Multiattack - superman can hit a whole zone without penalties. He must still use spray attack rules to discriminate between friend and foe.
For every -2 penalty to his attack roll, he can hit an additional zone.
[-6] Mythic Toughness
[+3] The Catch: Kryptonite and True Magic (+2 for knowledge, +1 for availability)
[-8] Physical Immunity
[+1] Stacked catch: extra toughness. Superman has 8 more stress boxes and 4 more armor rather than true immunity. His normal catch works on those normally.
[-4] Supernatural Speed
[-1] Flight
[-4] Superspeed 4x - by setting aside the normal bonuses of supernatural speed, Superman can move 8 zones and still act normally.
When sprinting, he can keep up with the fastest craft in the medium he's in and still perform actions but he rolls actions at average.
[+0] Solar Powered - superman has a mild feeding dependency on sunlight; he can lose a maximum of 1 point of powers per scene.
For every full scene he spends in broad sunlight, he gets a recovery period. Stronger than normal sunlight may have additional effects.
[-3] Senses - heat vision, x-ray vision, telescopic vision, parabolic hearing. Note that some of those are as powerful as 3-4 normal extra senses.
[-1] Listening
[-1] Discriminatory Senses - reduce time required to search a given area by 2 steps.
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