The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Sanctaphrax:
Well, that's nice to hear. I'd do this even if nobody read it, though.

Anyway, I'm going to go back and edit a couple things. First, I'm going to add more power levels to the first post. Second, I'm going to add a couple of Average skills to the Senior Council member. He's got 63 points worth of skills where he should have 65.

Now that I'm done the White Council, I'm moving on to freelance spellcasters. I plan to start with a Cult Leader, an Alchemist, a Summoner, and a Magical Security Expert before moving on to Lawbreakers. I am still open to suggestions.

Drashna:
Oh, and as for the usefulness, I've recommended to another member that was stumped on creating a character:


--- Quote from: Tom Reed on November 05, 2010, 08:21:01 PM ---Thanks for all of the great ideas!
....
Drahsna, the NPC list is a great help.
....
--- End quote ---
I trimmed most of it out, but its definitely getting used. Even if I have to force feed it to people! :P  It's a great list, and you're planned stuff looks fun.

Also, at some point, I think it may be prudent to add a list in the first post to link to all these great NPCs, to make it easy to find a specific one. And add the "Deep Ones" to the first post too (its tucked away in the Lich NPC post, so it gets easily lost.

I've also got a few ideas for NPCs, and a couple based on some of the PCs I have. So I'll see about adding those to the list. And did I mention, Legendary job, so far? :)

Sanctaphrax:
The first post has been edited to include the In A Submarine and Deep One power levels. A compiled list is a good idea, and I'll make one eventually. I might make a new thread for it. As for the NPC ideas you mentioned, just put them up here or send them to me in a message and I'll come up with some stats.

The Cult Leader is here. You may notice that he has less than zero refresh. This is intended to reflect that he has traded away his free will in exchange for power. If you want his cult to be devoted to something real and powerful, just give him Sponsored Magic and maybe Marked By Power.

Cult Leader (Up To Your Waist)

High Concept: Cult Leading Sorcerer
Other Aspects: Misguided Minions, Too Scared To Break The Laws, Nasty Piece Of Work
Skills:
Great: Contacts
Good: Conviction, Discipline, Resources
Fair: Lore, Intimidation, Deceit, Presence
Average: Endurance, Alertness, Rapport, Empathy
Stunts:
The Boss (Contacts): May use Contacts to find cult members.
Minions (Contacts): May use Contacts to declare the presence of loyal cultists.
Cult Leader (Presence): Add one to all social skills when acting against a convert or potential convert.
Powers:
Evocation [-3]
Thaumaturgy [-3]
Magic:
Evocation (Fire, Earth, Spirit): +1 spirit power
Thaumaturgy: +1 diabolism complexity
Foci: Ritual Mask (+1 offensive and defensive spirit control, +1 control and complexity to diabolism)
Total Refresh Cost:
-9
Refresh Total:
-2

Sanctaphrax:
Alchemist (Up To Your Waist)

High Concept: Alchemist
Other Aspects: Magical Scientist, Obsessive Personality, The Elixir Of Life
Skills:
Great: Lore, Scholarship
Good: Resources, Craftsmanship
Fair: Discipline, Weapons, Conviction
Average: Endurance, Presence, Athletics, Alertness, Contacts
Stunts:
A Potion For Everything (Lore): +2 to all Lore rolls to declare that you have a certain potion.
Chemist (Scholarship): +1 to chemistry, +2 to analytical chemistry.
Powers:
Elixir Of Life [-0] (treat as Wizard's Constitution)
Ritual (Crafting) [-2]
Refinement [-2]
Magic:
Foci: Burette (+2 crafting strength), Pipette (+1 crafting frequency)
Enchanted Items (All have 2 uses/session): Labcoat (6 shift block against attack or armour 3), Philosopher's Stone (6 shift transmutation effect turning metal into gold), 4 potion slots
Total Refresh Cost:
-6
Refresh Total:
1

Tbora:
Could you do some demons next?

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