The Dresden Files > DFRPG Resource Collection
Generic NPCs
Samael:
oh jeeze.
Deadpool the 4th wall breaking metagamer.
I can just picture him in a game going "I will spend this fate point to make my attack SUPER EFFECTIVE!"
ways and means:
It's physical immunity with a catch of nukes or absolute disintergration/ atomisation.
Belial666:
Well, the Cap's shield always struck me as weird. Suppose it absorbs kinetic energy - how can Cap move it around then? And what happens to the momentum of the blows it takes? But that's just weird comic "science" to you.
As for the shield in this system, it still does not work - combatants do not have facing and can move freely in the zones they're in while fighting. If you want to do facing, the shield should be written a bit differently. Also, "Unbreakable" and "It is What It Is" are standard for all major IoPs at no extra cost.
[-4] Item of Power: Unbreakable Shield
*Unbreakable: the shield can not be destroyed by normal means. Only powerful effects that specifically pervert its purpose can break it.
*It Is What It Is: weapon 2, extends the defense trapping of weapons skill to include ranged attacks.
*IoP rebate (+2)
*Absorb Energy: +2 block rolls vs energy attacks. (-1)
*True Aim (-1)
*Physical Immunity (-8)
*The Catch: Indirect Attacks (+4). The bearer must take a free action 1/round to decide the direction or opponent the shield faces; the sheild only blocks attacks it faces.
In addition, attacks that the shield cannot interpose itself against (such as gas attacks, zone-wide fires, pools of acid) and attacks that drain energy/force instead of using it
to attack (such as extreme cold or energy drain) also ignore the immunity.
Katarn:
Alright, we shall accept comic science. "Final" draft:
Combined work of Belial666 & Katarn
Captain America (Steven Rogers):
High Concept: Iconic Super-Soldier of America
Trouble: Idealist to the Bitter End
Other Aspects: Loyal to Nothing but the Dream, WWII Veteran, Avenger, Unshakable Devotion, Old-Fashioned Manners
Skills:
Superb: Weapons, Conviction, Athletics, Presence
Great: Endurance, Discipline, Might, Alertness
Good: Empathy, Rapport, Survival, Stealth
Fair: Driving, Scholarship, Burglary, Lore
Average: Investigation, Craftsmanship, Performance, Guns
Stunts:
*Deflection Throw: when you throw a disc-shaped weapon, you can angle it to hit multiple targets, doing a spray attack even at range
*Weapon Recovery: you may instantly recover a thrown weapon by angling it to return to you, provided you throw it no more than a zone. Otherwise, it's a supplemental action.
*Mobility: when using melee weapons or fists, reduce the penalties from moving by up to 2.
*Shield Mastery: +2 to defense rolls using a shield.
*Throw Mastery: +1 to attack rolls and +2 to damage with thrown weapons. This is two stunts.
*Pilot
*Fleet of Foot
*Resilient Self Image
*Martial Artist
*Lethal Weapon
*Leadership
*Good Arm
*Tireless
*No Pain, No Gain
[-15]
Powers:
*Wizard's Constitution [+0]; Steve Rogers ages little (if at all) due to the Super-Soldier Serum
[-4] Item of Power: Captain America's (Unbreakable) Shield
*Unbreakable: the shield can not be destroyed by normal means. Only powerful effects that specifically pervert its purpose can break it.
*It Is What It Is: weapon 2, extends the defense trapping of weapons skill to include ranged attacks.
*IoP rebate (+2)
*Absorb Energy: +2 block rolls vs energy attacks. (-1)
*True Aim (-1)
*Physical Immunity (-8)
*The Catch: Indirect Attacks (+4). The bearer must take a free action 1/round to decide the direction or opponent the shield faces; the shield only blocks attacks it faces.
In addition, attacks that the shield cannot interpose itself against (such as gas attacks, zone-wide fires, pools of acid) and attacks that drain energy/force instead of using it
to attack (such as extreme cold or energy drain) also ignore the immunity.
Equipment:
*Armor: 2 (bullets)
*Pistol (weapon: 1) (believe it of not he occasionally uses this)
*Avengers ID card (communication)
Refresh Cost: -19
Total Refresh: 11
jadecourtflunky:
I'll start with a quick aspects list
HC: Merc with a Mouth
Trouble: Mentally Unstable (Hey, I resent that!)
Other Aspects: This is my Phase Aspect Sheet!, I won't die!, Bullets, Blades, and BOOM!, The Anti-Hero for Hire, Disfigured beyond belief
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