The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Alright, let's get cracking. First of all, this guy needs his own power level. We'll call it Deep One and say that he gets 65 skill points to go with 38 refresh. This is intended to equal the level of the Senior Council, as written by Deadmanwalking. Those who've seen my Lich writeup on the Various More-Obscure Mythical Creatures thread may notice that this guy is in many ways an upgraded version of the standard lich.
Lich Lord (Deep One)
High Concept: 3000 Year Old Ancient Egyptian Lich
Other Aspects: Undead Hordes, Lunatic Charisma, Lone Wolf, Senior Council Level Wizard, Big Bad
Skills:
Epic: Conviction, Lore
Fantastic: Discipline, Intimidation
Superb: Presence, Endurance
Great: Scholarship, Deceit
Good: Alertness, Empathy, Rapport
Fair: Craftsmanship, Survival, Investigation, Athletics
Average: Fists, Contacts, Resources, Stealth
Stunts:
Master Of Zombies (Lore): Lore complements the attacks of all zombies under your direct command.
Pretty Fly For A Dead Guy (Presence): Ignore 2 shifts worth of social penalties from Living Dead.
Legends Of Terror (Intimidation): +2 to Intimidation against anyone who knows your reputation.
Limited Prescience (Lore): Use Lore to defend in physical combat.
Lunatic Charisma (Conviction): Use Conviction to defend in social combat.
Control The Conversation (Discipline): Use Discipline for social initiative.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Kemmlerian Necromancy [-2]
Lawbreaker (1st) [-2]
Lawbreaker (3rd ) [-2]
Lawbreaker (5th) [-2]
Refinement [-18]
Item of Power (Phylactery) [+1] granting:
Living Dead [-1]
Supernatural Recovery [-4]
Magic:
Evocation (Air, Earth, Spirit): +1 Air Control, +1 Earth Control, +2 Spirit Control, +3 Spirit Power
Thaumaturgy: +1 Crafting Frequency, +1 Psychomancy Control, +2 Psychomancy Complexity, +2 Crafting Power, +3 Necromancy Complexity, +4 Necromancy Control
Foci: Staff (+6 Offensive Spirit Power), Funeral Mask (+3 Necromancy Complexity and Control), Sarcophagus (+3 Crafting Power and Frequency)
Enchanted Items (all have 6 uses/session): Robes (14 shift block against attack), Mummy Wrappings (Armour 6), Gauntlet (12 shift attempt to break something), Flag (Maneuver, places aspect of Infused With Dark Power on both the scene and all zombies in the zone, duration 5), 6 potion slots
Total Refresh Cost:
-43
Refresh Total:
-5
So, Tbora, is this what you were looking for?
Crimson Overcoat:
Fey creatures. Think talking animals/nature spirits. Low to mid level functionaries and goons. Examples would be the talking spiders from Turn Coat (I think it was Turn Coat.)
Sanctaphrax:
Low level fey, huh? Pretty broad category. Alright, here are a few possibilities.
Talking Animal
In my opinion, talking animals are best handled as a template to be added to mundane animals. Take a mundane animal from http://www.jimbutcheronline.com/bb/index.php/topic,18099.0.html or www.vinlandsolutions.site11.com/Products/DFRPG/index.html and give it the following skills:
Fair: Lore, Presence, Deceit
Average: Scholarship, Rapport, Empathy, Intimidation
Powers and stunts are not necessary, but you may want to give them The Sight, Soulgaze, Psychometry, Supernatural Senses, Occultist, Ghost Speaker, or Marked By Power.
Will O' The Wisp (On The Beach)
High Concept: Misleading Faerie
Other Aspects: Can’t Quite Lie, Off The Trail, Flying Ball Of Light
Skills:
Good: Deceit
Fair: Survival, Alertness, Athletics, Lore
Average: Presence, Rapport, Empathy, Investigation
Powers:
Glamours [-2]
Light Source [-0]
Wings [-1]
Diminutive Size [-1]
Incite Emotion [-3] distraction and confusion, at range
Worldwalker [-2]
Total Refresh Cost:
-9
Refresh Total:
-5
Guardian Statue (Feet In The Water)
High Concept: Faerie Guardian Statue
Other Aspects: Huge Block Of Ectoplasmic Stone, Loyalty Over Brainpower
Skills:
Great: Fists, Might
Good: Conviction, Endurance
Fair: Alertness, Athletics
Average: Lore, Intimidation
Stunts:
Threshold Guardian (Conviction): Add 3 to Conviction for Bless This House power.
Powers:
Bless This House [-1]
Claws [-1]
Supernatural Sense [-1] detects automatically when their threshold is broken
Hulking Size [-2]
Inhuman Strength [-2]
Supernatural Toughness [-4]
The Catch (Cold Iron) [+3]
Total Refresh Cost:
-9
Refresh Total:
-3
Gremlin (On The Beach)
High Concept: That Thing That Steals Your Socks And Makes Your Computer Break Down
Other Aspects: Unseen Prankster, Poetic Justice
Skills:
Good: Craftsmanship, Stealth
Fair: Conviction, Discipline, Lore
Average: Athletics, Deceit, Contacts
Stunts:
Destructive Prankster (Craftsmanship): +2 to break things with Craftsmanship.
Boosted Hexes (Conviction): All technology is treated as though it were two steps lower on the hexing table.
Powers:
Diminutive Size [-1]
Cloak Of Shadows [-1]
Ritual (Entropomancy) [-2]
Total Refresh Cost:
-6
Refresh Total:
-2
Nac Mac Feegle (Feet In The Water)
High Concept: Hard-Drinkin’ Hard-Fightin’ Scottish Pixie Man
Other Aspects: Faerie Of Thistles, Afraid Of Lawyers But Not Of Iron (Or Anything Else), Into And Out Of Anywhere…Except Pubs…Little Trouble Getting Out Of Those
Skills:
Great: Fists, Athletics
Good: Endurance, Weapons
Fair: Alertness, Burglary
Average: Stealth, Survival
Powers:
Diminutive Size [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (Lawyers) [+1]
Swift Transition [-2]
Supernatural Sense [-1] detects lawyers
Total Refresh Cost:
-9
Refresh Total:
-3
Sanctaphrax:
This is a response to a request posted to another thread. I had to make another new power level for these guys, called In A Submarine. It offers 21 refresh, 50 skill points, and a skill cap of Fantastic. If anyone has anything to say, be it a compliment, a complaint, or a request, now's the time.
I've finished all the characters requested of me and I'm pretty happy with how they turned out, so I'll be moving on to mortal practitioners now. That is, unless somebody jumps in with another request.
Ancient Sidhe Trickster (In A Submarine)
High Concept: Ancient Trickster Faerie
Other Aspects: Scary As F**k, You Cannot Trust Your Eyes, Faerie Court Jester,
Skills:
Fantastic: Deceit, Intimidation
Superb: Presence, Performance
Great: Lore, Empathy
Good: Rapport, Conviction, Empathy
Fair: Contacts, Alertness, Stealth
Average: Endurance, Investigation, Craftsmanship, Burglary, Scholarship
Stunts:
Wearing An Extremely Trustworthy Face (Deceit): As long as you are in a certain form, +2 to Deceit.
Founded Upon Lies (Deceit): +2 to any roll in which you tag or invoke an aspect created with Deceit.
Scary As F**k (Intimidation): Intimidate attacks inflict 2 extra stress.
Subtle Menace (Intimidation): Don’t need context of power to use Intimidation.
Polite Threats (Intimidation): May use Intimidation without being rude or directly threatening someone.
Jester (Performance): +2 to Performance to make jokes and generally be funny.
Pointed Performance (Performance): May use Performance to create specific aspects.
The Opinions Of Humans Are Irrelevant To Me (Presence): Armour 1 against social attacks from humans.
Shield Of Lies (Deceit): Use Deceit, unmodified, to defend against everything in social combat.
Powers:
Marked By Power [-1]
Greater Glamours [-4]
Unseelie Magic [-4]
True Shapeshifting [-4]
Modular Abilities 3 [-5]
Total Refresh Cost:
-26
Refresh Total:
-6
Ordinary Dragon (In A Submarine)
High Concept: Ordinary Dragon
Other Aspects: Limitless Greed, Chip On The Shoulder, Cower Before Me Puny Humans, Sponsor of Mortals, I Don’t Need Magic To Kill You
Skills:
Fantastic: Resources, Fists
Superb: Contacts, Might
Great: Athletics, Presence
Good: Intimidation, Conviction, Endurance
Fair: Lore, Discipline, Alertness
Average: Deceit, Empathy, Rapport, Investigation, Survival
Stunts:
Dragon Treasure (Resources): +2 to Resources for gold, jewels, and other such things.
Hoard (Resources): Can be assumed to own items with value up to your Resources skill.
Regal Presence (Presence): +1 to Presence and Intimidation when in a position of power.
Breath Control (Fists): Use Fists to wield Breath Weapon.
The Boss (Contacts): Add Employment trapping to Contacts. Use it to hire people.
Minions (Contacts): May use Contacts to declare that certain minions are present.
Powers:
Supernatural Strength [-4]
Inhuman Speed [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch [+2] True Heroism
Dragon Magic [-4]
Breath Weapon [-2]
Human Form [+1] affecting:
Wings [-1]
Hulking Size [-2]
Claws [-1]
Total Refresh Cost:
-25
Refresh Total:
-4
Sanctaphrax:
The moment has finally arrived: I am beginning to stat out mortal practitioners. First: Paranet.
As I see it, there are likely three distinct classes of Paranet member. The first would be more-or-less ordinary people who have been drawn into the supernatural world somehow and who rely on Paranet for protection. The second would be the low-level spellcasters and minor talents for whom Paranet is like a nation that they live in. Unlike the first group, these people probably don't have day jobs or other solid connections to mundane humanity. The third would be the more powerful supernaturals who protect the ordinary members. Members of this group could be anything from wizards to ensouled ghouls. The "Big Fish In A Little Pond" campaign on the Play-By-Post forum is about a group of these.
Now: stats.
Level One Paranet Member
Level one members are usually normal people with day to day lives in the mundane world of mortal humanity. I order to stat one, take a pure mortal from earlier in this thread or from your own work. Then raise them one power level and give them the following:
Skills:
Fair: Lore
Average: Contacts, Conviction, Discipline
Stunts:
Paranet Member (Contacts): +2 to Contacts when contacting other members of Paranet.
Level Two Paranet Member (On The Beach)
High Concept: Member Of Paranet
Other Aspects: Little Fish, Magical Community
Skills:
Good: Lore, Contacts
Fair: Conviction, Discipline
Average: Resources, Alertness, Scholarship, Investigation, Driving
Stunts:
Paranet Member (Contacts): +2 to Contacts when contacting other members of Paranet.
Powers:
Ritual (Something) [-2] Could also be Channeling or any minor ability except for Marked By Power. Some psychic abilities are also possible.
Total Refresh Cost:
-3
Refresh Total:
1
Level Three Paranet Member
These guys are too diverse for any set of stats. Just take a supernatural (or perhaps occasionally mortal) character of Waist Deep level or higher and, if they have refresh to spare, give them the Paranet Member stunt.
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