The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Wolf Ghost (Up To Your Waist)
High Concept: Ghostly Wolf
Other Aspects: Completely Mad, Inappropriate Instincts
Skills:
Great: Alertness, Fists
Good: Endurance, Athletics
Fair: Intimidate, Might, Survival
Average: Conviction, Discipline, Empathy, Presence, Rapport
Powers:
Spirit Form (Poltergeist) [-5]
Pack Instincts [-1]
Echoes Of The Beast (Wolf) [-1]
Claws [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-19
Refresh Total:
-12
devonapple:
--- Quote from: Sanctaphrax on February 04, 2011, 01:50:18 AM ---Wolf Ghost (Up To Your Waist)
...
Pack Instincts [-1]
...
-19
Refresh Total:
-12
--- End quote ---
Good heavens, there's going to be a PACK of these 19-Refresh monstrosities? :o
Sanctaphrax:
I basically just took a wolf and stuck the ghost template on it. Which happens to cost 12 refresh.
Ghosts are hugely expensive refresh-wise. And their combat ability doesn't reflect it. These guys are less threatening than ordinary ghouls.
Kinda bugs me. 19 refresh ought to be impressive, but in this case it really isn't.
So yeah, there could be packs of these. I think a Submerged group could handle such a thing.
Sanctaphrax:
Child Ghost (Hydrophobe)
High Concept: Ghostly Child
Other Aspects: Absolutely Pitiful, Surprisingly Strong-Willed
Skills:
Fair: Conviction, Rapport
Average: Discipline, Alertness, Stealth, Empathy, Deceit, Burglary
Stunts:
Pitiful (Rapport): +2 to Rapport when making maneuvers to create aspects based off of pity.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-9
Sanctaphrax:
Serial Killer Ghost (Chest Deep)
High Concept: Ghostly Serial Killer
Other Aspects: Absolutely Terrifying, Kills With A Frickin' Crossbow, Body Snatcher, Urban Superpredator
Skills:
Great: Bows, Intimidation, Discipline
Good: Survival, Alertness, Conviction
Fair: Endurance, Athletics, Fists
Average: Presence, Deceit, Burglary
Stunts:
Crossbow Murderer (Bows): attacks with a crossbow inflict +2 stress.
Urban Superpredator (Survival): +1 to Survival in cities, may use all Survival trappings in cities.
Terrifying Demeanor (Intimidation): May use Intimidation for social defence.
Powers:
Domination (Possession) [-5]
Ghostly Crossbow [-2] (Lets him pull a weapon: 2 crossbow out of nowhere)
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-20
Refresh Total:
-12
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