The Dresden Files > DFRPG Resource Collection
Generic NPCs
Sanctaphrax:
Zombie Dragon (Scuba Diving)
High Concept: Zombie Dragon
Other Aspects: My Drum Beats Like A Heart, Necromancer's Mount, I Am Merely A Pale Imitation Of My Former Glory
Skills:
Fantastic: Fists
Superb: Endurance, Might
Great: Athletics, Intimidation
Good: Presence, Conviction, Alertness
Fair: Discipline, Investigation, Survival, Lore
Average: Deceit, Empathy, Rapport, Contacts
Stunts:
Breath Control (Fists): Use Fists to wield Breath Weapon.
Magical Mount (Athletics): +2 to Athletics while being ridden.
Powers:
Living Dead [-1]
Wings [-1]
Claws [-1]
Hulking Size [-2]
Breath Weapon [-2]
Inhuman Speed [-2]
Supernatural Strength [-4]
Supernatural Toughness [-4]
The Catch (unknown) [+0]
Total Refresh Cost:
-19
Refresh Total:
-2
Sanctaphrax:
Mixed Martial Arts Champion (Chest Deep)
High Concept: MMA Champion
Other Aspects: Champion's Pride, Not In The Know
Skills:
Superb: Fists, Might
Great: Endurance, Athletics
Good: Discipline, Intimidation
Fair: Resources, Presence
Average: Conviction, Stealth
Stunts:
Puncher Of Faces (Fists): +1 to hit pure mortals.
Breaker Of Bones (Fists): attacks inflict +2 stress to pure mortals.
Master Of Blocks (Fists): +2 to defend against Fists attacks.
Martial Artist (Fists): may make assessments and declarations with Fists.
Wrestler (Might): +1 to grapple.
Redirected Force (Fists): May sacrifice next action on a successful defence with Fists to create an aspect.
Tough As Nails (Endurance): Tagged/invoked consequences only provide +1 or reroll of three dice.
Total Refresh Cost:
-5 (Pure Mortal)
Refresh Total:
3
Sanctaphrax:
Member Of The Secret Corporate Conspiracy That Runs The World (Scuba Diving)
High Concept: Member Of The Secret Corporate Conspiracy That Runs The World
Other Aspects: Owner Of Governments, Incredibly Mysterious Agenda, About A Mile Behind The Scenes, Useless In A Fight
Skills:
Fantastic: Resources, Contacts
Superb: Presence, Deceit
Great: Rapport, Empathy
Good: Conviction, Endurance
Fair: Scholarship, Discipline, Intimidation
Average: Investigation, Alertness, Lore
Stunts:
Network Of Spies (Contacts): Difficulty of Getting The Tip Off is reduced by two.
Informants Everywhere (Contacts): No penalty for using Contacts in an unfamiliar place.
Corporate Conspiracy (Contacts): +2 to Contacts in a corporate or government context.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare presence of various flunkies.
Marked By The Conspiracy (Presence): +1 to all social skills against those under the conspiracy's control.
Power Behind The Throne (Presence): Social armour of 1 against anyone who knows that the conspiracy exists.
Leadership (Presence): Leading a group is at +1 and one time increment faster.
My Wallet has A Lot To Say (Resources): +2 to Resources when using it socially.
Riches Beyond Imagination (Resources): +2 to buy stuff.
Licences For Everything (Resources): Reduce penalties due to legality by two.
Lush Lifestyle (Resources): May be assumed to own anything with a value up to Resources.
Inexplicable Procurement (Resources): Reduce penalties due to rarity by two.
Total Refresh Cost:
-11 (Pure Mortal)
Refresh Total:
6
Sanctaphrax:
Minotaur (Up To Your Waist)
High Concept: Minotaur
Other Aspects: Monster Of The Labyrinth, Eater Of Human Flesh, Sapient, Technically A Prince
Skills:
Great: Fists, Might
Good: Endurance, Athletics
Fair: Survival, Alertness, Investigation
Average: Conviction, Intimidation, Discipline, Presence, Lore
Stunts:
Bull Charge (Fists): Fists attacks inflict +2 stress when moving a zone as a supplemental action before attacking.
Highly Mobile (Athletics): No penalty for supplemental actions made to move a zone.
Superior Tracking (Survival): +2 to track.
Powers:
Claws [-1]
Supernatural Sense [-1] (Infallible sense of direction)
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-11
Refresh Total:
-4
Sanctaphrax:
Chuul (Feet In The Water)
High Concept: Lobster-Monster
Other Aspects: Swamp Dweller, Sapient, Actively Malevolent
Skills:
Great: Fists, Might
Good: Endurance, Athletics
Fair: Alertness, Stealth
Average: Investigation, Conviction
Stunts:
Improved Grab (Might): +1 to grapple.
Constrict (Might): No penalty to inflict damage as a supplemental action in a grapple.
Paralytic Tentacles (Might): No penalty to poison someone as a supplemental action in a grapple.
Powers:
Aquatic [-1]
Claws [-1]
Venomous Tentacles [-2] (May attempt to poison a grappled target as a supplemental action)
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-13
Refresh Total:
-7
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