The Dresden Files > DFRPG Resource Collection

Generic NPCs

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Belial666:
Here is a scary new creation of mine. Want to have that gang be utterly controlled by the same spirit? Want to have that crazy new religious cult be the vessel of a demon? Want a Sauron-like spiritual entity corrupt and direct an entire nation or a non-physical Fallen start a world war or make a decent attempt at Armageddon?

Now you can.



Legion Demon (Deep One)
High Concept: Nomen mihi Legio est quia multi sumus
Other Aspects: "Chainer of Nations", "Betrayer of Hope", "Prince of Rosh Meshech and Tubal"
Skills:  
+7: Intimidate, Deceit
+6: Discipline, Rapport, Presence
+5: Conviction, Empathy, Lore
Other skills depend on the vessel
Powers:
[-3] Spirit Form
[-8] Physical Immunity - Legion demons cannot be physically destroyed, though their vessels can. They are only subject to banishment.
[-8] Divided Presence - Legion demons are not subject to mental effects unless those effects are applied to more than half the pieces of their divided consciousness (see below)
[-5] Incite Loyalty - at range, lasting, potent. May use Rapport (diplomacy), Intimidation or Deceit as the base skill, depending on the situation.
[-5] Domination: Possession
[-2] Master Dominator
[-1] Souleater - spirit equivalent of blood drinker
[-2] Far-reaching Grasp - Legion demons can use mental powers at long range, usually line of sight
[-8] Mass Manipulation - Legion demons can incite emotions over 4 zones at once.
[-8] Mass Domination - Legion demons can use domination (including possession or master dominator) over 4 zones at once. Victims still have to be willing or helpless - though this is rarely a problem after the Legion demon has applied Incite Loyalty first.
[-3] Senses: Eyes an Ears of the Slave - Legion demons can see and hear the events around any dominated minions and have a general sense of events around fanatically loyal minions that are not possessed yet. They are never confused or overwhelmed by that sense though they must travel to individual minions (see below) to use senses other than sight and hearing.
[-4] Mindwalker - provided a Legion demon has managed to fully dominate (i.e. take out) multiple victims, they can travel from one to another, exchanging hosts they possess, just like a being with worldwalker and swift transition would walk between worlds. They can even shift to other masses of minions (see mass domination), provided they don't exceed the limits of 4 zones at once, regardless of how far apart those zones are physically. The only limitation is that the victims are part of the same social structure; the same family, the same political group, even the same nation or religion, provided they share the same strong ideology.
[-2] Diabolism - Legion demons can apply terrifying changes upon the world, not because they are powerful spellcasters themselves -they only have basic thaumaturgic abilities- but because they could easily force hundreds, even thousands of people to sacrifice anything for them.
Total Refresh Cost:
-59
Refresh Total:
-21

Sanctaphrax:
Demonic Zombie (Up To Your Waist)

High Concept: Demonic Zombie
Other Aspects: Demon Of Pain, My Drum Beats Like A Heart
Skills: 
Great: Fists, Athletics
Good: Endurance, Discipline
Fair: Alertness, Intimidation, Deceit
Average: Stealth, Conviction, Presence, Lore, Might
Stunts:
Touch Of Pain (Fists): Use Fists instead of Deceit for Incite Emotion.
Powers:
Human Guise [-0]
Living Dead [-1]
Demonic Copilot [-1]
Incite Lasting Potent Pain [-3]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Total Refresh Cost:
-12
Refresh Total:
-5

Sanctaphrax:
Demonic Zombie (Up To Your Waist)

High Concept: Demonic Zombie
Other Aspects: The Fires Of Hell, My Drum Beats Like A Heart
Skills: 
Great: Conviction, Discipline
Good: Endurance, Athletics
Fair: Alertness, Fists, Lore
Average: Might, Intimidation, Deceit, Presence, Stealth
Stunts:
Powers:
Human Guise [-0]
Living Dead [-1]
Demonic Copilot [-1]
Sponsored Magic (Hellfire) [-4]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Magic:
Foci: Shinbone Wand (+1 offensive Hellfire power and control), Skull Helmet (+2 Hellfire complexity)
Total Refresh Cost:
-12
Refresh Total:
-5

Sanctaphrax:
Zombie Bird (On The Beach)

High Concept: Zombie Bird
Other Aspects: Eye In The Sky, My Drum Beats Like A Heart
Skills: 
Good: Alertness, Athletics
Fair: Investigation, Fists
Average: Survival, Intimidation, Stealth, Endurance, Lore
Powers:
Share Senses [-1] (Homebrew power based on Supernatural Sense. Allows bird to project sense data through a thaumaturgical link.)
Diminutive Size [-1]
Living Dead [-1]
Wings [-1]
Claws [-1]
Inhuman Speed [-2]
Total Refresh Cost:
-7
Refresh Total:
-3

Sanctaphrax:
Zombie Velociraptor (Feet In The Water)

High Concept: Zombie Velociraptor
Other Aspects: Unliving Fossil, My Drum Beats Like A Heart, Pack Hunter
Skills: 
Great: Fists, Athletics
Good: Endurance, Survival
Fair: Might, Stealth
Average: Intimidation, Alertness
Powers:
Pack Instincts [-1]
Living Dead [-1]
Claws [-1]
Inhuman Strength [-2]
Supernatural Speed [-4]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Total Refresh Cost:
-11
Refresh Total:
-5

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