The Dresden Files > DFRPG Resource Collection

Custom Power List

<< < (178/184) > >>

Taran:

--- Quote from: ways and means on November 16, 2014, 10:06:45 PM ---I don't feel my character has been massively effective with them.

--- End quote ---

If you are talking the Worm game, you've only used it once and it happen to hit the enemy's immunity.  Wait until there are multiple enemies.  If you combined it with a speed power, it'd be that much more deadly.

I've seen it in Divine Comedy where combats usually last one attack.

I Mythic Strength only adds to damage but this adds to damage AND accuracy.  I don't think it should do both.  Anyways, I think it's been debated before...I'm not sure if this is the right thread for it.

Sanctaphrax:
This is probably the best place available to talk about it. I'm not planning on editing them right now, but if and when I change them I'll definitely come back to this part of the thread. And anyone else planning to use/change them is likely to look here too.

Anyway, I'm not surprised if it proved to be overpowered. It always was pushing the limits somewhat. Of course, being attached to Ozmadiel no doubt made it more unfair. I'm honestly surprised vultur let Hick get away with that build.

PS: I'm not sure a Submerged Wizard would fare so well here. Ziggurat has Mythic Toughness, right?

Taran:
Yes, she has Mythic Toughness.  Here's a build that I could have used in the Apocalypse game.  It's got a neat limitation, although, I'm not sure I priced it properly because I'm not familiar Limitation as a power.  But I just did a quick build as an example.

(click to show/hide)+2 Iop (flying suit of armour)
   -1 Wings
   -2 Energy Absorption: light/fire
        -4 Super Toughness
      +3 Catch: light/lasers

       +5 Limitation: solar powered/limited battery - the following powers are only used in light
        In darkness or partial light, the following powers only work for 3 exchanges
       -6 Mythic Str
       -6 Mythic Speed
       -6 Mythic Skill
total refresh: -17
Skills:
+6 Weapons; Athletics
+5 Endurance; Guns
+4 Alertness; Investigation

Phys: 0000 (0000) armour: 4

So, in 4 zones I can hit every single target(avoiding all allies) with a
Total attack: +9 (weapon:13  (weapon 4 + Mythic skill +3 + Mythic STR +6)
Dodge: 9 Parry: 9

ways and means:
I thought it was built into the power that stunts and true aim don't stack with it.

Taran:
*re-reading*

Yes, that's true.

So, instead it's accuracy 9; weapon 13 in 4 zones, targeting every single enemy(excluding allies)

I'll edit that build

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version