The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
Every shift counts, and on a character with a few Refinements this Power is borderline mandatory.
It's not devastating, but it's bad.
MadAlchemist:
@Hick Jr.
Given access to this power I could completely break the balance of a low power game. At "up to your waist" starting with 7 refresh you can pull a full extra refinement from the limitation.
If I particularly felt like being mean to my GM I would make a Spirit caster so I never need another element. Get 4 Refinement + Evocation for 6 refresh then only spend one of those refinements on the blank refinement. Double the crack if you are playing a high refresh game. All without giving up anything concrete, I can still do everything base Evocation can do.
I'd say you are better off going with one of the Superior_____ sponsored magics, skipping evocation entirely, with your specializations put into thaumaturgy then Evo-Thauming to blast. No wasted anything.
Sanctaphrax:
Posting these here for easy reference:
(click to show/hide)INHUMAN SKILL [-2]
Description:
Skills Affected: Weapons.
Effects:
Master Of War. Add 1 to your Weapons skill for attacking and defending. Your Weapons attacks inflict +1 stress. These bonuses do not stack with stunts or with True Aim.
Deflect Arrows. As long as you are armed, you may use your Weapons skill to defend against ranged attacks with arrows, thrown weapons, and other physical projectiles that are slow enough to see.
Strike Like The Wind. You may make spray attacks with your Weapons skill. You never suffer a -1 penalty from drawing a weapon as a supplemental action.
Attuned To The Weapon. Your Weapons skill is treated as infinite for the purpose of modifying other skills.
(click to show/hide)SUPERNATURAL SKILL [-4]
Description:
Skills Affected: Weapons.
Effects:
Lord Of War. Add 2 to your Weapons skill for attacking and defending. Your Weapons attacks inflict +2 stress. These bonuses do not stack with stunts or with True Aim.
Parry Everything. As long as you are armed, you may use your Weapons skill to defend against any attack that could be dodged with Athletics.
Strike Like Lightning. You may make spray attacks and zone-wide attacks with your Weapons skill. You never suffer a -1 penalty from drawing a weapon as a supplemental action. You don't hurt yourself when attacking your own zone.
One With The Weapon. Your Weapons skill is treated as infinite for the purpose of modifying other skills. Your other skills are treated as infinite for the purpose of modifying your Weapons skill.
(click to show/hide)MYTHIC SKILL [-6]
Description:
Skills Affected: Weapons.
Effects:
God Of War. Add 3 to your Weapons skill for attacking and defending. Your Weapons attacks inflict +3 stress. These bonuses do not stack with stunts or with True Aim.
Perfect Defence. You may use your Weapons skill to defend against any attack that could be dodged with Athletics.
Strike Like The Sunlight. You may make spray attacks and zone-wide attacks with your Weapons skill. You never suffer a -1 penalty from drawing a weapon as a supplemental action. You may choose which characters to affect when attacking a zone, and when you combine a zone attack with a supplemental move you may attack every zone that you move through.
Living Weapon. Your Weapons skill is treated as infinite for the purpose of modifying other skills. Your other skills are treated as infinite for the purpose of modifying your Weapons skill. As long as you are alive, weapons that you are wielding cannot break and you cannot be disarmed against your will. You may attack unarmed with your Weapons skill.
Taran:
I know you put these here for bookkeeping but I thought I'd mention: having seen these in action...I find them a bit OP...
ways and means:
I don't feel my character has been massively effective with them. The 10 refresh wizard I am playing Manema probably could have ended our current fight already.
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