The Dresden Files > DFRPG Resource Collection

Custom Power List

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Sanctaphrax:
Okay, but I don't see why that would affect the cost. Either way, you get the same benefit: ignoring physical obstacles.

cowardlylion:

--- Quote from: Sanctaphrax on September 04, 2013, 01:15:14 AM ---And how would that work, exactly?

Anyway, here's the revision. It's not really any different from what you wrote, it's just reformatted and clarified.

POWER NULLIFICATION [-varies]
Description: You have the ability to deny your enemies access to their magical powers.
Musts: You must decide what the base Refresh cost of this Power is before any upgrades.
Skills Affected: Discipline
Effects:
Power Nullification. As an action, you may attempt to nullify the Powers on any character in your zone. Make an opposed Discipline roll; if you win, your target must choose Powers of theirs with a total Refresh cost equal to the base Refresh cost of this Power. Those Powers stop working for the rest of the scene.
Diminishing Returns. If you use this Power multiple times against a single character in the same scene, they get a +1 bonus to their second defence roll and a +2 bonus to their third and so on.
At Range [-1]. You may use this Power against any character within your line of sight.
Area Effect [-2]. You may target an entire zone with this Power, draining the Powers of everyone in the zone except yourself. If you have the At Range upgrade you can target any zone in your line of sight, if not you must target your own zone.

Three more questions.

1. How does this interact with rebate Powers like The Catch? If you have Supernatural Toughness with a Catch of cold iron, does ditching Supernatural Toughness count as losing 4 Refresh or 1?
2. How does this work on someone who can't lose the specified amount of Powers? If you have Mythic Strength and no other Powers, what happens when I drain 3 Refresh of Powers from you?
3. What happens on a tied roll?

--- End quote ---

1. Probably 1 given that's how much refresh they spent on the power.
2. They end up with Inhuman Strength in this case probably with a bonus fate point (equivalent to a point of temporary power)
3. A tied roll is DFRPG counts as a win for the attacker doesn't it ? so the power would come into effect.   

Sanctaphrax:
Some Powers from the Worm thread. As always, feedback wanted.

TANK [-1]
Description: You shield your allies with your body. Obviously, this makes you a good friend to have.
Skills Affected: Endurance.
Effects:
Tank. Whenever a character in your zone would take physical stress, you may take that stress on their behalf. You take the same amount of stress that they would have taken, except you use your own armour in place of theirs. Stress taken this way bypasses Toughness Powers, including Recovery and Immunity.
Toughness Surcharge [-varies]. Normally, Toughness Powers don't apply to stress that you take with this Power. But by spending some Refresh, you can get around that. Using this Power with up to 2 Refresh of Toughness costs 1 extra Refresh, using it with up to 8 Refresh of Toughness costs 2 extra Refresh, and using it with up to 14 Refresh of Toughness costs 3 extra Refresh. Using it with more Toughness than that costs 4 extra Refresh. Include the value of any relevant Catch or Limitation when determining how large this surcharge should be, unless the Limitation in question also applies to this Power.
Aura Of Protection [-1]. You may use this Power to take hits for anyone within two zones.

ALL CREATURES ARE EQUAL BEFORE ME [-8]
Description: It doesn't matter how tough they are. You can kill them.
Skills Affected: Fists, Weapons, Guns, Might.
Effects:
All Creatures Are Equal Before Me. Your physical attacks ignore all armour and all defensive Powers.
(And Objects) [-1]. When defending against your attacks, all objects have an effective quality rating of 0. Similarly, the difficulty for you to break through any given object or substance is 0.

PROJECTION [-2]
Description: You can create a second body out of nothing and control it like a puppet.
Skills Affected: All.
Effects:
Projection. As a full action, you may create a projection in your zone. A projection is a second body that may move away from your main body. Your projection shares your skills and Stunts and Powers, but doesn't necessarily have to look like you. It does have to have a consistent appearance unless it can shapeshift, but that appearance can be just about anything. Your projection must stay within a mile of your main body or it dissolves. You can dissolve it intentionally as a supplemental action. You can only can have one projection at a time.
Multiple Actions. Each of your bodies can act once each exchange. When taking multiple actions in a single exchange, you must divide up your shifts as if making a spray attack. If the actions would use different skill totals, use the lowest one for the combined action.
Destroyable Projection. Your projection has its own physical stress track, but you share mental and social stress tracks as well as consequence slots. Stress inflicted to your projection lingers even if you dismiss the projection, though it clears at the end of the scene as normal. If your projection is taken out, you can't re-create it for the rest of the day.
Multiple Projections [-1]. You can have up to 6 projections. One action suffices to create them all. They all share a single physical stress track.
Skilled Projection [-1]. You and your projection(s) have different skills. Draw up a projection skill pyramid using the same number of points as your regular pyramid, in accordance with your skill cap. Your projection(s) must have the same rating as you in Contacts, Resources, Conviction, Discipline, Lore, and Scholarship, but apart from that you can assign its skills freely. If you want your projection(s) to have Stunts/Powers you don't or vice versa, use Limitation.

vultur:
OK, I was reading the Worm thread to find these powers, but I guess I'll comment on them here.

Is  All Creatures... intended to ignore the extra stress boxes from Size powers?

How did you determine its cost? Assuming that a Sword of the Cross wielder would spend 4 fate points/session on their version?

I kind of think Tank shouldn't be able to apply Immunity even with the surcharge. (Well, actually it's fine with "against only one thing" immunities, but Nicodemus could get this power and create an invulnerable team of Denarians.)

Why can't your Projection have a lower Contacts or Resources rating than yours? I understand not higher, but if I create a projection that is a giant bear or something, it might not really be something I use to talk to people or buy things... especially if it isn't publicly known that the giant bear is 'me'.

Sanctaphrax:

--- Quote from: vultur on November 08, 2013, 06:05:44 AM ---Is  All Creatures... intended to ignore the extra stress boxes from Size powers?
--- End quote ---

If the Sword does, then it does.

I'd probably say it doesn't, if I had to rule one way or the other.


--- Quote from: vultur on November 08, 2013, 06:05:44 AM ---How did you determine its cost? Assuming that a Sword of the Cross wielder would spend 4 fate points/session on their version?
--- End quote ---

I figured that it would probably be useful about half a dozen times per session on average. Which would give a final cost of 9-10 Refresh, depending on how the Sword's cost breaks down. But using it on everyone is suboptimal and Powers tend to get more efficient as they get more expensive, so I reduced the cost a bit.

I dunno, does it seem off to you? If so, in which direction?


--- Quote from: vultur on November 08, 2013, 06:05:44 AM ---I kind of think Tank shouldn't be able to apply Immunity even with the surcharge. (Well, actually it's fine with "against only one thing" immunities, but Nicodemus could get this power and create an invulnerable team of Denarians.)
--- End quote ---

If it can't apply Immunity, it's worthless. Applying Immunity is the entire reason for the Power's existence. So I'm not changing that.

And if "you are invincible" is a fair thing to buy with Refresh, why isn't "you and any friend of yours who stands close enough are invincible"?

Could increase the surcharge, though.


--- Quote from: vultur on November 08, 2013, 06:05:44 AM ---Why can't your Projection have a lower Contacts or Resources rating than yours? I understand not higher, but if I create a projection that is a giant bear or something, it might not really be something I use to talk to people or buy things... especially if it isn't publicly known that the giant bear is 'me'.
--- End quote ---

You still have the money and the connections while projecting your bear. So what exactly does it mean for the bear's Contacts/Resources to be lower than yours? That you have to perform your conversations/transactions with your main body rather than your bear? Is that meaningful?

If my Resources is sufficient to already own a speedboat, does my bear also own a speedboat? If my Contacts is sufficient to know who Six-Handed Jack is, does my bear know? If no, how does that even work? If yes, then is my bear's skill actually meaningfully lower?

Basically I added those skills to the list because it seemed like a headache for them to be different across bodies.

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