The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
I like that name.
New version:
PROBABILITY MANIPULATION [-3]
Description: God's dice are loaded in your favour. Your luck is literally supernatural.
Skills Affected: All
Effects:
Weighting The Dice. Whenever anyone in your presence rerolls dice, you may "lock down" one of those dice. Doing so ensures that the result of that die is the same on the reroll as it was on the original roll.
Palming The Cards. Whenever you are involved in an opposed roll, you may cause your opponent to reroll by invoking an aspect.
Fixing The Wheel. You may take a point of sponsor debt instead of spending a Fate Point when invoking an aspect in order to cause a reroll. Sponsor debt taken this way represents accumulated bad luck, karmic backlash, or the build-up of paradoxes in the structure of reality.
Stacking The Deck [-1]. Whenever anyone in your presence rolls dice, you may cause them to reroll by invoking an aspect.
ways and means:
Perfected Toughness [-2]
Your great toughness means you can take hits that would obliterate other men entirely but you cannot do so repeatedly.
You can use more than one stress boxes per attack and so can soak much higher levels of stress per hit.
If someone hits you with 30 shifts of stress (and you have mythic toughness) you could take a 10,9,8 and 3 shift stress boxes to soak the damage without any consequences.
Silverblaze:
--- Quote from: ways and means on December 08, 2011, 01:12:05 PM ---Perfected Toughness [-2]
Your great toughness means you can take hits that would obliterate other men entirely but you cannot do so repeatedly.
You can use more than one stress boxes per attack and so can soak much higher levels of stress per hit.
If someone hits you with 30 shifts of stress (and you have mythic toughness) you could take a 10,9,8 and 3 shift stress boxes to soak the damage without any consequences.
--- End quote ---
I have a proposal.
We could rename the power and allow anyone to do it, even without toughness...but: If a player or NPC chooses to do this he/she may not take consequences from that attack. if it over comes his/her stress boxes he is considered taken out. It makes a player make a choice for each attack. It allows more people to take the power. it makes tanks a little less nasty (which this power truly amplified in short battles).
Sanctaphrax:
Hm.
Something about this power seems really off to me.
It's not that it's broken...it just seems like too much of a rules change for a power.
Can't really put my finger on why it bothers me.
ways and means:
In terms of changing the mechanics and lack of precedence Perfected Toughness is far more standard than Probability Manipulation (which allows you to effect other PC's rolls directly and gives your pc meta game powers) in the Fate System , Perfected Toughness is inspired from an Endurance stunt in spirit of the century which allows you to do the same thing. Now obviously there is a different balance in DF than Spirit of the Century but as an alternative for high level pc's who want to take PI it makes sense. I also like the fact it makes Burst Damage builds (casters) less powerful but that is just me.
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