The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
Currently thinking about the powers promised in the context for these powers. Possession, Astral Projection, and the use of magic to give others powers.
Astral Projection should be fairly easy. It's just Human Form that only applies to Spirit Form with an extra rider saying that you leave an empty body behind. But it needs to cost a point of refresh to balance out the fact that it avoids most of the drawbacks of Spirit Form.
Possession is going to be tricky. It's supposed to be a benevolent "teamwork" thing, not a domination thing. Suggestions would be greatly appreciated.
Extending Magical Self-Enhancement to cover others will be easy to write but hard to cost. Do you think forgoing the rebate is cost enough?
PS: Just worked out a couple of minor edits for Spirit Form. Need to prohibit rebate powers and explain that the insanity with manifestation thing only applies to ghosts.
PPS: Would you be willing to use Spirit Form as written here in your games? This goes for the other powers too, but especially for Spirit Form. I intend to get a lot of use out of it.
Rephath:
--- Quote from: Sanctaphrax on October 07, 2011, 01:35:26 AM ---Skepticism Beyond Reason has problems. To start:
1. It should cost more. The increased cost on other powers is not a good way to balance an undercosted power.
2. Some of its effects are hard to understand.
3. The anti-faerie thing makes little sense to me. How is it connected to the rest of the power?
4. If this is a power, then it's a power. Saying otherwise makes little sense.
--- End quote ---
1. Yeah, the power allows you to do a lot. However, it also carries with it mandatory penalties. The biggest one is taking social stress every time you see something supernatural happen. Also, some of its benefits really aren't benefits. The +2 to resisting believing in the supernatural is beyond useless. It actually allows your character to remain ignorant of important facts rather than accepting useful information. It also grants a +2 to resisting social stress that without this power you wouldn't be taking in the first place.
Generally, I tried to balance the advantages this power gave you with the disadvantages and figured out the cost from there, not just totaling the advantages and ringing up the cost.
2. I should work on clarifying.
3. I added the anti-fairy thing because it sounded funny. It seemed like a plausible catch. I should probably cut that.
4. Powers allow you to do supernatural things and to break the limitations of being human. A thief who can turn into a mouse can get around a lot of mortal security. A soldier who can use magic suddenly has a lot more options. Someone who takes this power is still limited to doing things a mortal can. Hence, why I would argue you still count as a vanilla mortal even after taking it.
Sanctaphrax:
I suggest that you ditch the drawbacks and replace them with compels. They're not easy to understand or elegant, and I have no idea how they are supposed to work. So they wouldn't be very effective as drawbacks. Compels, on the other hand, are easy and effective.
Also. Your argument for why this shouldn't be a power is terrible. Here's why:
1. A character with Inhuman Strength is still limited to doing things a mortal can. It provides no bonus that a whole pile of stunts wouldn't give.
2. This power actually lets you do things mortals can't. It lets you create holy ground and improve thresholds. It's just as much a power as, say, Bless This House.
3. The definition of "power" actually has more to do with mechanics than with whether something is magical. Made Of Tentacles can be a stunt, while Claws can be a power. The Inhuman Strength of a gorilla is a power too. And so on.
cybertier:
I don't know if this has been done before. Didn't find anything in the Wiki.
True Seeing [-2]
A more specialised form of The Sight allows you to pierce any Power that hides somethings True Appearance from you. Might that be a Veil, Glamour or Shapeshifting.
Don't know if its overpriced/underpriced or if it should just give a substantial bonus.
I gave that power to a Priest NSC in my game.
Sanctaphrax:
It looks okay, I think.
But I'd rather it gave a substantial bonus instead of being absolute. I'm generally not a fan of absolute powers.
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