The Dresden Files > DFRPG Resource Collection
Custom Power List
Silverblaze:
I approve the other powers listed recently by Sanctaphrax, they look solid to me, though perhaps Mental Library needs care when allowed to be taken by PCs.
Changes or additions I would like to see done to this power:
TELEKINESIS [-3]
Description: You can exert physical force with the power of your mind alone.
Skills Affected: Conviction, Discipline
Effects:
Mind Over Matter. You may use your mind to exert force upon targets within line of sight. This allows you to use all applications of the Might skill at a range of three zones, using your Conviction skill instead of your Might skill. You may also perform other physical tasks mentally with line of sight, using your Discipline skill to represent your dexterity. Also due to lack of need for leverage I propose the roll of conviction (in place of might) gain a +1 or +2 Telekinetic Attacks. You may make physical attacks and maneuvers against targets within line of sight using your mental powers. These attacks and maneuvers are controlled with Discipline and may be made with or without a weapon. Attacks made with this power without a weapon are weapon: 2.
Blades Of Force [-1]. When using Telekinetic Attacks without a weapon, your attacks are weapon: 4. I feel this may be redundant since you can just use a weapon with X rating or weight for damage. (Cars, greatswords, machine guns...buildings...etc)
Force Field [-1]. You are protected by a shell of telekinetic power. You may use your Discipline skill to defend against physical attacks or to create physical blocks.Can this be used to create armor also?
Infinite Range [-1]. You may use this power against any target within your line of sight.I deem this redundant.
Telekinetic Self-Propulsion [-2]. Your telekinesis is strong enough to let you carry yourself. This allows you to fly as though you had the Wings power, using Discipline instead of Athletics to move around in the air.This should be included in the core power.
Metaphysical Strength [-0]. (Requires Inhuman Or Better Strength) Your Strength powers apply to your Telekinesis rather than to your physical body. This increases your Conviction when using it to lift or break things, helps with your mental grapples, and increases the stress inflicted by your Telekinetic Attacks.
Unification Of Mind And Body [-1]. (Requires Metaphysical Strength) Your Strength powers apply to both your Telekinesis and your physical body. This provides all the benefits of Metaphysical Strength alongside all the benefits of ordinary strength.
The creation of this power sort of demands a need for rules regarding dropping heavy objects on people, holding people in the air so they can be virtually defenseless while others attack them, or holding them underwater to drown people...over fires to burn them etc. Though I suppsoe rules from other parts of hte system can easily be applied...it just raised a few questions like those I mentioned.
Overall I like TK (telekinesis) it just needs a few tweaks...in my opinion anyhow.
ways and means:
With telekinesis I would probably include the defense trappings of weapons with the main power, it makes sense for someone with even basic telekinesis to be able to catch blades and fists, but deflecting bullets and magic make less sense and so would fit the Force Field Power. Otherwise I think it is good.
Sanctaphrax:
1. Holding people in nasty places is just a grapple combined with abuse of an environmental hazard. Dropping someone is just narration on an attack, according to YS page 319.
2. Blades Of Force would be pretty useful for people who either lack the strength to lift something worth Weapon 4 or who spend time in wide open spaces. Or to people who want to avoid the massive property damage incurred by using a car as a bludgeoning instrument.
Also, you aren't supposed to be able to wield guns with this. Not that you'd need to...
3. Why upgrade the range to LoS? I'm not opposed to the idea, I'd just like to hear the reason.
4. I don't intend to fold basic defense and flight into the base power. Here's why:
4.1. There are valid character concepts that include telekinesis but not flight or shielding. It should be possible to stat up a character with telekinesis who can't fly. Especially when you consider that some telekinetics won't have the power to lift themselves.
4.2. I want the base power to remain fairly affordable. Folding in those two trappings would make it rather expensive.
Silverblaze:
--- Quote from: Sanctaphrax on October 09, 2011, 03:22:20 AM ---1. Holding people in nasty places is just a grapple combined with abuse of an environmental hazard. Dropping someone is just narration on an attack, according to YS page 319.
2. Blades Of Force would be pretty useful for people who either lack the strength to lift something worth Weapon 4 or who spend time in wide open spaces. Or to people who want to avoid the massive property damage incurred by using a car as a bludgeoning instrument.
Also, you aren't supposed to be able to wield guns with this. Not that you'd need to...
3. Why upgrade the range to LoS? I'm not opposed to the idea, I'd just like to hear the reason.
4. I don't intend to fold basic defense and flight into the base power. Here's why:
4.1. There are valid character concepts that include telekinesis but not flight or shielding. It should be possible to stat up a character with telekinesis who can't fly. Especially when you consider that some telekinetics won't have the power to lift themselves.
4.2. I want the base power to remain fairly affordable. Folding in those two trappings would make it rather expensive.
--- End quote ---
Pretty sure, you can lift man sized things with a 2 might...people should not have the power if they don't intend to have a 2 conviction. Much like people should not make a spell caster without higher than a 2 conviction. One should be able to lift themselves. I understand you reasoning for not lifting yourself...concepts that can't fly...I accept that. Just defending my stance on it.
Line of sight: In most forms of media telekinesis is not based on range, be it comics, TV, books, movies, gaming. Most people can lift it if they can (A see it...or (B picture it in their mind. If you want people to be able to lift things without seeing it, I suppose 3 zones away is acceptable, but keep in mind 3 zones can be a very short distance. I don't think it should cost more to be able to use TK on things you can see regardless of range. Wizards can cast spells at pretty much any range (within reason) most guns reach farther than 3 zones...etc.
Defense: I wouldn't fold it into the power either.
Wielding guns: maybe not wield, but anyone with the power should be able to pull the trigger...or stop the gun from firing.
Sanctaphrax:
Point taken about the range. I'll just toss that in, it won't change much. (Honestly, that upgrade probably wasn't worth a full refresh in the first place).
On further reflection, I'd allow gun-wielding with this power, but you'd have to use the Guns skill modified by Discipline to do it.
Preventing the trigger from being pulled would be a block.
Disagree with some minor mathematical points, but whatever.
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