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Custom Power List

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ways and means:
It is similar to ritual that binds people to your will except all if its power is enshrined in the act of writing. The Power allows you to bind people whose true name you have to your plot/story (having the true name allows the power to pretty much ignore range though it is still obviously diminished by thresholds etc). If they resit falling into line with your plot they take mental stress (based of the writers conviction skill opposed by the targets conviction, basically mental poison mechanics), until they follow your plot or destroy the source of your ritual/ book. Considering it requires 8 refresh and true name it isn't broken (with 8 refresh and a true name you can target as many mind effect ritual as you want at your target which means you will eventually win).  It was either that or a block vs all actions that opposed the plot but I thought this would be less broken.

Sanctaphrax:
Very well then. I propose the following rewrite, which in my opinion is much clearer:

Narrative Control [-8]
If you know someone's True Name, they automatically become your slave forever. Roll some dice to see how long it takes, but don't pay too much attention to the results because it's ultimately totally arbitrary.

Taking someone out with a ritual is a significant effort, and there are probably limits on how much it can do without extra complexity.

So this is much more powerful than Ritual.

I recommend you just use heavily-Refined Sponsored Magic for this.

Silverblaze:
Something about forcing people to do something in a game (long term) doesn't sit well with me.

Add it to whatever list you like.

I'm pretty much disgusted by the initial write up.  (That's not so much trying to be rude; as honest.  I am adamantly against long term mind controling PC's  irrationally so... apologies if it offends.  I just truly hate being *FORCED* to do things in games I'm  supposed to be having fun in.

Fairly certain if you have someones true name and magic...you pretty much own them until their name changes a bit to allow freedom.  So I'm not sure you need a power for it.

polkaneverdies:
Rename Narrative Control to GM fiat and call it a day.

Silverblaze:

--- Quote from: polkaneverdies on September 20, 2011, 09:18:08 PM ---Rename Narrative Control to GM fiat and call it a day.

--- End quote ---

Pretty much, yeah.

Should never be used by players...and I don't even like it when GM's take too heavy a hand in character actions.  ( I do understand it, but I don't like it to be frequent or long term.)

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