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Sanctaphrax:
About human sacrifices:

Stored blood is just an aspect. 2 complexity =/= 20 complexity. Also, while you can commit sacrifices over time, you need to have a ritual in mind when you do it. You can't just kill five guys and store 100 complexity in case you need it.

About Physical Renewal:

I see no need for all the restrictions. Even recovering all physical consequences and stress (including extreme consequences) as a free action that you can take during other people's turns would be worse than PI.

KOFFEYKID:
Magic-Tech [-4]
Description: Your magic, unlike most, mixes well with technology. In fact they are fast friends, and with them together you are able to create strange mechanical devices that beggar imagination.
Note: The cost is -4 refresh unless you already practice another kind of true magic (e.g., Evocation, page 180, or Thaumaturgy, page 181), in which case the cost is reduced by 1 for each ability you already possess.
Skills Affected: Conviction, Discipline, Lore, Scholarship
Effects:
Magical Cooperation. Your magic no-longer disrupts technology, you can rely on technology, but it can also rely on you. You are no-longer able to hex devices but they will not fail on you.
Knowledge Transparency. For you there is no difference between Scholarship and Lore. You may use them interchangeably.
Arcane Constructs. Anything that you build that has a magical component and also has a technological component benefits from the amalgam of both. All rolls made for such devices are made at a +1 bonus. Enchanted Items which feature both technology and magic have +1 Strength and +1 Uses.


Version 2.0


Magic-Tech [-4]
Description: Your magic, unlike most, mixes well with technology. In fact they are fast friends, and with them together you are able to create strange mechanical devices that beggar imagination.
Note: The cost is -4 refresh unless you already practice another kind of true magic (e.g., Evocation, page 180, or Thaumaturgy, page 181), in which case the cost is reduced by 1 for each ability you already possess.
Skills Affected: Conviction, Discipline, Lore, Scholarship
Effects:
Magical Cooperation. Your magic no-longer disrupts technology, you can rely on technology, but it can also rely on you. You are no-longer able to hex devices but they will not fail on you.
Knowledge Transparency. For you there is no difference between Scholarship and Lore. You may use them interchangeably.
Arcane Constructs. Anything that you build that has a magical component and also has a technological component benefits from the amalgam of both. You main gain a +2 bonus to rolls with such devices by invoking an appropriate aspect and taking a point of sponsor debt. Enchanted Items which feature both technology and magic have +1 Strength and +1 Uses.

Silverblaze:
I honestly think you should still be able to hex things.  Other than that, I like it!

ways and means:
Narrative Control [-8]
The fiction your right comes true, any character who resists their role in your plot takes mental stress until they become a slave of the plot (attacks with conviction of the author every round until submission or the writing is destroyed) as long as the writer knows the true name of the characters. 

Sanctaphrax:
This is likely horribly broken, but I can't be sure because it is unclear how exactly it works.

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