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Custom Power List

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devonapple:

--- Quote from: Sanctaphrax on May 20, 2011, 11:15:25 PM ---First draft. Needs a good looking-over.

Dream or Reality [-2]
You are able to shape reality to your whim, as if the entire world was simply a dream of yours.
Skills Affected: Discipline
Musts: Demesne
Effects:
Sculpt Reality. You can always alter reality as if you were in your personal Demesne, though with slightly reduced effectiveness. This allows you to make declarations and maneuvers related to the nature of the local reality with your Discipline skill. The duration of the changes created by this power is variable, but it's generally at least one scene.
Offensive Sculpting. You may use the world around you as a weapon. This allows you to make Weapon: 0 attacks with your Discipline skill against anything within your line of sight. You may make spray attacks with this power. You may also attack entire zones with this power, although you suffer a -2 penalty to do so.
Improved Sculpting [-1]. Your Offensive Sculpting attacks are now treated as Weapon: 2.
Powerful Sculpting [-1]. Your Offensive Sculpting attacks are now treated as Weapon: 4, and any scene aspect you place with Sculpt Reality is automatically made Sticky.
Counter-Conceptual Interposition [-1]. You may use your Discipline skill to defend against physical attacks.

--- End quote ---

It seems clear enough to me! Good work.

Belial666:
It is a rather weak power numbers-wise. For 6 refresh, you get a weapon 4 attack/maneuver at your discipline skill that you can't give a bonus to unless you make more custom stuff. Compared to other forms of attack/maneuver, it's weak for its cost.  Its sole advantage is lasting (potentially permanent) aspects.

Sanctaphrax:
Um, 6 refresh?

Where do you get that from?

PS: Changed the name.

Belial666:
It requires Demense and Demense is only useful in your own portion of the Nevernever (so 99% of a time it isn't used in a campaign). Thus -6 refresh total.

Sanctaphrax:
Oh, I see.

Doesn't seem fair to count the cost of the prerequisite power, since that one presumably provides something for its cost. (And it does, automatically sucessful declarations are a massive advantage).

I assumed that each trapping was worth 1 refresh, and I tried to make them as stunt-like as possible. Which of course makes them a bit weak by power standards, but I try to err on the side of weakness when making powers. Besides, I figured that Offensive Sculpting's massive range and versatility balanced it out somewhat.

Anyway, I'd be glad to hear your ideas for making it stronger.

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