The Dresden Files > DFRPG Resource Collection
Custom Power List
ways and means:
Power for a Exorcist
Spiritual Disruption [-2] Your attacks satisfy the catch of Ghost, also If you succeed in hitting a spirit as well as dealing normal stress you also inflict the aspect 'extreme pain'.
Sanctaphrax:
Nitpick: Kemmlerian Necromancy costs 2 refresh.
Anyway, Belial said more or less what I wanted to say.
So far, I've been adhering to Belial's method #3.
I suggested the "counts as a stunt" text because I allow new accuracy stunts on the basis that they don't stack.
So similar logic would make powers with that text good for me.
PS: Belial had a good idea for a blaster warlock in the game I GM. Living Dead variant, and an IoP granting recovery. Means I don't have to be too careful with his life, and therefore makes things much easier for me.
polkaneverdies:
I am contemplating taking "dream or reality" with the associated upgrades for a game I hope to join. I was informed that it would probably be revised for the master list and that I should take the updated version. So any ideas for a better system for it?
Sanctaphrax:
crusher_bob and Belial666 both think the illiteracy part is dumb, and I think I agree with them. So it's gone. (You can still take it as a compellable aspect).
I think the Rapid Eye Movement should go as well. Players can narrate it that way if they like, but it seems wrong to dictate it.
Otherwise, it seems more or less OK. But it could use some cleaning up, to make its function more clear. I'll do that later today.
Sanctaphrax:
First draft. Needs a good looking-over.
Reality Warper [-2]
You are able to shape reality to your whim, as if the entire world was simply a dream of yours.
Skills Affected: Discipline
Musts: Demesne
Effects:
Sculpt Reality. You can always alter reality as if you were in your personal Demesne, though with slightly reduced effectiveness. This allows you to make declarations and maneuvers related to the nature of the local reality with your Discipline skill. The duration of the changes created by this power is variable, but it's generally at least one scene.
Offensive Sculpting. You may use the world around you as a weapon. This allows you to make Weapon: 0 attacks with your Discipline skill against anything within your line of sight. You may make spray attacks with this power. You may also attack entire zones with this power, although you suffer a -2 penalty to do so.
Improved Sculpting [-1]. Your Offensive Sculpting attacks are now treated as Weapon: 2.
Powerful Sculpting [-1]. Your Offensive Sculpting attacks are now treated as Weapon: 4, and any scene aspect you place with Sculpt Reality is automatically made Sticky.
Counter-Conceptual Interposition [-1]. You may use your Discipline skill to defend against physical attacks.
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