The Dresden Files > DFRPG Resource Collection
Custom Power List
Belial666:
[-3] EYE OF PROVIDENCE
Description: You see all things as they really are, within limits.
Type: faith powers, order powers, supernatural heavyweights within their domains
Musts: A high concept that relates to knowledge and/or limited omniscience.
Effects:
True Sight You have The Sight. You are immune to mental stress induced or transmitted through vision such as observing the true form of eldritch horrors, seeing horrendous nightmares or facing the gaze of Black Court vampires.
[-2] Farseer: Your vision gets a lot fewer penalties with distance. If the "Eye of Providence" ability costs a total of 3 points, you can see as well as small, amateur telescopes and strong binoculars; observing people a dozen miles away is easy. If it costs 5 or less, you can see as well as most optical telescopes; observing things at the other side of a country is easy - seeing astronauts on the surface of the moon is a bit harder. If it costs 7 or less, you can see as well as the best mortal technology. If it costs the full 9 points, you take no distance penalties at all.
[-2] You Cannot Hide: Your vision penetrates normally opaque objects such as walls; they appear transparent to you.
[-2] See Past The Currents of Time: You can observe events without lightspeed delay, as if the light did not have to cross the intervening distance. Maybe your vision picks up magical or cosmic signals. Maybe your power snatches images as soon as they are generated. Whatever the reason, your sight is always realtime.
The Catch: Most beings with this ability are somehow limited in what they can perceive either in amount or nature. +2 rebate if you can observe only one event or location at the same time - such as a clarvoyant seeing a single room in the next continent or a Dark Lord being able to see only one battle at a time despite having unlimited range and being able to see through objects. +1 rebate if you can observe up to 100 events or locations at a time. If you can see more than 100 things at a time, you get nothing. +2 rebate if the nature of what you can see is very narrow or unimportant - like being able to see for only 1 minute each day, or only observe one bloodline or see all people that are currently scratching their nose. +1 rebate for less narrow sight or greater importance - like being able to see for many minutes each day, or only observe a major city or small country or see all mischief done by young children. More open sights or greater importance give you nothing.
The Catch is usually a +0 instead of no catch at all for very broad or still existent limits such as seeing all things ever written by man, or seeing all enemies of Asgard or seeing all deaths. Only major supernatural heavyweights whose powers are Knowledge, Foresight and the like (such as the Fates, a major deity of Wisdom or the Archangel known as the Watchman) have near-omniscience, even omnisciense limited to the present.
Yeah, I wanted a way to model Intellectus, the Archive, Heimdall's sight from the latest Marvel film and things like that. I was going for skill rolls but then I remembered; the Sight sees things as they are and you keep the memory forever. So, if you also had "X-Ray vision" and "no distance penalty" as supernatural senses, you'd see and remember everything. Add the "no lightlag" upgrade for the sake of completeness, a very narrow mental immunity so you don't get overwhelmed by the Sight and Catch mechanics and you get this ability.
Samael:
[-1] Emperor Blessed Tech - All ritually consecrated tech wielded by a Grey Knight is immune to being hexed.
[-2] Aegis Daemon Shield - Your very presence, backed by the force of your rock solid Faith, is anathema to Supernatural beings of malicious or ill intent. Effects; The Emperor Protects. You may spend a Fate Point to create a threshold with a value equal to your Conviction within your current zone for one exchange. You may extend the duration by one more exchange by taking a supplemental action on your next turn. It only repels beings with malicious or ill intent, that are antithetical to Faith of the bearer.
For the second custom I point to this thread --> http://www.jimbutcheronline.com/bb/index.php/topic,25097.0.html
Belial666:
Emperor-Blessed Tech is OK; giving a hexing ability to someone is a 1-refresh power so preventing hexing should cost the same.
Aegis Daemon Shield has a couple of issues; How many times can duration be extended? Indefinitely? Only once? Anything in between? Does the shield move with the wearer or is it fixed to the original zone? And what it repels based on the wearer's faith - what happens if the wearer has a particularly accepting faith? Or a faith that seeks to purge or turn to soaps everyone except humans with a certain set of traits?
Samael:
@Belial - I think your power works and seems mechanically sound and I don't see anything wrong with it really. Though for the initial power without any of the upgrades I would suggest it having a base cost of -2 instead of -3, given that it starts as a suped up version of supernatural sense + the sight.
It can be extended indefinitely till the end of the combat or scene which ever comes first. Then he has to pay another FP to use the ability again. It follows the wielder (as its attached to him, not the zone its cast down), the effects on the faith in question don't change, it just raises a threshold equal to conviction, which is appropriate to what I am trying to accomplish IE force back/harm daemons, weaken the power of heretics and psykers, etc.
Belial666:
It is -3 because it is The Sight plus Mental Immunity with a +6 catch.
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