The Dresden Files > DFRPG Resource Collection
Custom Power List
Sanctaphrax:
Don't like them.
Armoured Core is too good for a stunt and too stuntlike for a power.
Perfected Armoured Core looks like a way to get Physical Immunity (except better) for less.
Enchanted Items do not surpass defence very well at all. Evocation does, but it misses occasionally. Especially if you have defence above 8, which is quite possible at Chest Deep.
PS: It occurs to me that I might be reading Perfected Armoured Core wrong. Could you explain it again, please?
Silverblaze:
--- Quote from: Sanctaphrax on May 03, 2011, 08:38:11 PM ---Don't like them.
Armoured Core is too good for a stunt and too stuntlike for a power.
Perfected Armoured Core looks like a way to get Physical Immunity (except better) for less.
Enchanted Items do not surpass defence very well at all. Evocation does, but it misses occasionally. Especially if you have defence above 8, which is quite possible at Chest Deep.
PS: It occurs to me that I might be reading Perfected Armoured Core wrong. Could you explain it again, please?
--- End quote ---
Agreed. Might be good for NPC's only...to make foes more challengeing...not for PC's.
citadel97501:
--- Quote from: Sanctaphrax on May 03, 2011, 08:38:11 PM ---Enchanted Items do not surpass defence very well at all. Evocation does, but it misses occasionally. Especially if you have defence above 8, which is quite possible at Chest Deep.
--- End quote ---
How are you getting defense 8, or above that at chest deep? I can only pull off defense 7 without mythic speed, which is only an 8/11?
ways and means:
Perfected Armoured Core isn't physical immunity, all it does is allows someone thier full dodge modifier in all situations which is useful only compaired to enchanted item defense. It does this by making Endurance dodging a passive action, so being grappled won't count as a block against not activly doing some.
I would debate whether Armoured Core is too good for a stunt, first it has expensive pre-requisites a minimum of (2 refresh) second the only time it would class as too strong for a stunt is with mythic toughness a rare power which also requires you to have invested 6 refresh on a power (a lot) and has its build in subjectivity of the catch.
3rd Enchated Items are very easy to get up to 10 power and also are not effected by ambushes.
Sanctaphrax:
Stunts can boost defense. Superb Athletics + Supernatural Speed + applicable stunt = 9 defence.
And of course, as w+m points out, an enchanted item can provide 10 defense without trouble for a specialized crafter.
Perfected Armoured Core sounds like a reasonable-ish stunt, then. I'd probably get rid of the power requirement and the note about the catch.
Defending against surprise attacks sounds worrying power-level wise but great fluff-wise.
Defending against grapples, etc, sounds fine power-level wise but weird fluff-wise. How would in work?
The problems with Armoured Core are:
1. Potential bonus is too high. Mythic Toughness is its own reward.
and
2. Almost always applicable. Stunts should be more limited.
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